Gamesugar

July 16, 2010

The View From Gekkoukan High

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 12:24 pm

Persona 3 Portable
I feel terminally exhausted lately.

In fact, the days seem to go by in a blur now, as if one morning I’m walking to school only catching half a conversation with friends and then suddenly waking to a mid-afternoon lecture on literature – and then before I really know what the context is, school is over for the day and I’m back at the dorm questioning whether I should try to study or crawl back into bed.

I’ve missed tennis practice three times in a row now. I joined the club as soon as the opportunity presented itself, and even though they meet three times a week I constantly seem to get derailed. I always mean to go, but someone or something always seems to need me those days. Just last week I got asked to join Student Council, and like usual I couldn’t bring myself to admit that I was already too busy.

For some reason I can never say no.

(more…)

July 14, 2010

Your Recommended Dose of Ys Seven

Filed under: News Feed — Tags: , , , , — Jamie Love @ 1:44 pm

Ys Seven
The above screen may cause you to think that “Michael Wootton” is a curious choice of name for a random RPG character, but it in fact belongs to one of the winners of XSEED’s contest that offered fans a chance to attach their name to the upcoming release of Ys Seven – also known as the first shot in a landslide of Falcom goodness for your PSP.

Ys Seven, along with one very sweet collector’s edition, is set to release summer 2010 – which caused me to mention that it was summer 2010, which in turn caused someone to remind me that the summer doesn’t end until the first of September. If that sounds unhelpful, Amazon says August 17.

In the meantime XSEED sent that screen along with a bit of art, which you can catch after the break.

(more…)

July 3, 2010

Pata Pata Demo-Pon

Filed under: News Feed — Tags: , , , — Jamie Love @ 9:45 am

Patapon 3 Demo
Yesterday the PlayStation Blog added a quick Patapon chant-out before the start of the long weekend, letting everyone know that a multiplayer demo for Patapon 3 would be available this coming Tuesday, July 6 – thankfully free from PlayStation Plus exclusivity.

Aside from checking out the Superhero Patapon in this latest entry to the series, the multiplayer side will offer a glimpse at online play via the Internet – so if you aren’t too worn-out from your July 4th festivities there’s chant filled battles aplenty to be had next week.

If you’re the impatient sort, you could always try your luck with the Japanese version today.

June 30, 2010

Review – Disgaea Infinite

Filed under: Reviews — Tags: , , , , , , , , — Jamie Love @ 8:23 pm

Disgaea Infinite
It’s fair to say that one never knows what to expect from any new game release, despite the availability of news and early views to encourage plenty of expectations or hesitations. And yet never have I flown so blind into a new title than with NIS America’s new deviation for the Disgaea series.

I was aware of the term “visual novel” prior to pressing start for the first time, and somewhat prepared for a significantly larger portion of narrative authority versus interactive playtime, but I was gleefully ignorant of any real idea toward how it all might unfold across my PSP screen.

(more…)

Catching Up With Half-Minute Hero

Filed under: Editorial Rants — Tags: , , , , , , , — Jamie Love @ 1:45 pm

Half-Minute Hero
While perfectly suited to quick traveling bouts of play, it wasn’t hard losing an entire day to Half-Minute Hero when I finally caught up with the 2009 XSEED PSP release last week. The game offers four primary modes of play, allowing it to boast a marketing pitch that unites a shooter, RPG, and RTS on a single UMD, all thematically tied together by the thirty-second hook that makes this release the bat-shit crazy and addictive game it is.

Evil Lord 30 mode sunk its teeth in the deepest, an RTS campaign wherein players partake in a summoning spree while guiding the vainest Evil Lord in existence toward returning the only woman he may love more than himself back to human form after being transformed into a bat.

Each quick stage along the path to victory allows players to summon four monster types and seek out elemental gods to overcome armies while blood crazed techno-rock music breathes heavy in the ears – I want to suggest it’s that heavy sort of breathing you get when more familiar gaming tunes go bar hopping with the Future Sound of London.

(more…)

June 29, 2010

Catching Up With What Did I Do to Deserve This, My Lord? 2

What Did I Do To Deserve This, My Lord? 2
On the surface there’s only so much to be said about a game that puts players in the role of a pick-axe. Fortunately there’s plenty stewing beneath the surface here, much like the plot and play of a release that wears that simple guise only to quickly birth a complex Eco-system. Life spreads swiftly through the twisting tunnels players rush to create, seconds before the tropes of the RPG genre ruin the best laid plans of civil engineers with full on trench warfare.

Though NIS America had to drop half of an impressively long title in bringing another dose of dungeon building 101 to the PSP, What Did I Do to Deserve This, My Lord? 2 returns the equal share of love and frustration the original offered to give a definitive disc based release to the series.

The sequel to the mobile ant-farm of evil simulator is something I’ve been playing in small doses over the last month. It’s really the only means I have of tackling a game that offers plenty of elements to engulf the player and drag them deeper down their own tunnels, but with end goals that make frequent breaks from the experience necessary for my sanity.

(more…)

June 25, 2010

Your Recommended Dose of Aya Brea

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 9:10 am

The Third Birthday
Famitsu has put a healthy dose of images and screenshots for The Third Birthday online, which you can catch here, and here. It sounds like overdrive – Aya’s ability to inhabit and control other people – is pulling at a more strategic experience than the straightforward body hopping I might expect from any other game. Inhabiting soldiers in order to reposition them, and still being able to attack via them rather than watching events unfold sounds ideal, but at this point what I don’t know about the game could still fill a warehouse.

On the list of things I do know – I need the above image in poster form immediately.

« Newer PostsOlder Posts »

Powered by WordPress