Gamesugar

January 26, 2015

Review – Grey Goo

Filed under: Reviews — Tags: , , , , , — Brad Johnson @ 12:06 pm

Grey Goo Review
Out now is Grey Goo, and imaginative and clever real-time strategy title from Petroglyph Games. The title features a fifteen mission single player campaign, as well as online multiplayer in 1v2 and 2v2 varieties—as well as the option of custom offline AI matches.

The campaign of Grey Goo is broken into three acts, detailing the trials of its three core species (if an all-consuming molecular super-sludge can be called a species). Each mini-campaign runs five missions and connects to an over-arching story. The setting crafted by Petroglyph is familiar—seeing three races brought together by circumstance in a far off sector of space—but refreshing in its execution.

Featured within are the alien Beta, the futuristic humans, and the eponymous Goo—a self-replicating race of molecular machines. Interestingly, the Beta are presented as the most relatable, appearing as an underdog species in the early days of interstellar travel. Meanwhile, humanity has progressed so far as to become somewhat alien, and the eponymous Grey Goo, the fruits of humanity’s labor, even more alien still.

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December 17, 2014

Impressions – Grey Goo

Filed under: Impressions — Tags: , , , , , , — Brad Johnson @ 12:08 pm

Grey Goo Preview
I recently had the opportunity to preview Petroglyph’s upcoming real time strategy title Grey Goo. The game is inspired by the hypothetical doomsday scenario of the same name, whereby self-replicating molecular machines consume all matter on Earth in order to fuel their endless reproductive cycle.

Replicated here is the usual model that sees three opposing species pitted against each other, each with a unique set of features designed to alter the gameplay paradigm of a particular race. 

When it comes to RTS my approach is somewhat religious. That is to say, I am possessed of a fanatical devotion to one particular entity (in this case, StarCraft) and denounce all others. Grey Goo was immediately familiar in a superficial sense, but quickly distinguished itself with a number of unique spins on the format–and, interestingly, a focus on macro gameplay. 

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July 16, 2010

Swords & Soldiers Marching To PSN

Filed under: Features — Tags: , , , , , — Jamie Love @ 9:07 pm

Swords & Soldiers
As you may have heard earlier today, Sony Online Entertainment gave word that Ronimo Games’ WiiWare RTS plans to invade the PlayStation Network later this Fall. As part of the move, the game’s unique brand of animated mayhem and civilization conquering strife is getting a bump in the visual department as well as the online features.

Always looking to learn more about HD-ness, I managed to catch up with Ronimo’s Fabian Akker to find out a bit more about the work involved –

“The cool thing is that we had little work on the HD graphics, most of the assets were made in HD and then scaled down for Wii, so it was mostly just exporting the original high res files for PSN.

The visuals in the HD PSN version are really sharp and crisp, it helps the characters a lot. For instance you can now clearly see the skull belt on the viking berserker which was just a yellow blob on the Wii, so especially for our artists it’s great to see all these cool details as they were meant to be seen.”

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June 30, 2010

Catching Up With Half-Minute Hero

Filed under: Editorial Rants — Tags: , , , , , , , — Jamie Love @ 1:45 pm

Half-Minute Hero
While perfectly suited to quick traveling bouts of play, it wasn’t hard losing an entire day to Half-Minute Hero when I finally caught up with the 2009 XSEED PSP release last week. The game offers four primary modes of play, allowing it to boast a marketing pitch that unites a shooter, RPG, and RTS on a single UMD, all thematically tied together by the thirty-second hook that makes this release the bat-shit crazy and addictive game it is.

Evil Lord 30 mode sunk its teeth in the deepest, an RTS campaign wherein players partake in a summoning spree while guiding the vainest Evil Lord in existence toward returning the only woman he may love more than himself back to human form after being transformed into a bat.

Each quick stage along the path to victory allows players to summon four monster types and seek out elemental gods to overcome armies while blood crazed techno-rock music breathes heavy in the ears – I want to suggest it’s that heavy sort of breathing you get when more familiar gaming tunes go bar hopping with the Future Sound of London.

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