Gamesugar

December 7, 2010

Images Worth A Few Words – Aya Brea Edition

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 12:22 pm

The Third Birthday
I’ve tuned out on The 3rd Birthday over the last few months, mostly in order to skip Square-Enix’s strange new desire to twitter every last detail away during the lead up to the Japanese release of Aya’s PSP debut.

It’s hard to ignore this image of Aya in her now bloodstained wedding dress however, gracing the cover of Dengeki PlayStation, so I suppose Squeenix still knows how to grab my attention when push comes to shove.

June 25, 2010

Your Recommended Dose of Aya Brea

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 9:10 am

The Third Birthday
Famitsu has put a healthy dose of images and screenshots for The Third Birthday online, which you can catch here, and here. It sounds like overdrive – Aya’s ability to inhabit and control other people – is pulling at a more strategic experience than the straightforward body hopping I might expect from any other game. Inhabiting soldiers in order to reposition them, and still being able to attack via them rather than watching events unfold sounds ideal, but at this point what I don’t know about the game could still fill a warehouse.

On the list of things I do know – I need the above image in poster form immediately.

June 9, 2010

Square’s Bringing Aya to E3

Filed under: News Feed — Tags: , , , — Jamie Love @ 1:11 pm

Parasite Eve 3rd Birthday
It’s official, Square-Enix is bringing the game I’ve been holding my breath over for an eternity to E3 2010. Finally we’ll know how the series plans to mutate and evolve on the PSP with The Third Birthday.

Did we need a post devoted entirely to this snippet of info?

The answer is an emphatic yes.

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December 16, 2009

Aya Brea On My Mind

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 8:34 pm

Parasite Eve
Two teasing bits of video and a few scant comments about the direction for Square-Enix’s PSP title, The 3rd Birthday, have had to serve as morsels to feed my appetite for a continuation of the Parasite Eve series. While good things come to those that wait, my patience for more details is at the boiling point, because the franchise has always been the good horse to bet on. The original title emerged during a period of legitimate experimentation for Squaresoft, and remains one of the most intriguing and potentially important deviations in the company’s development catalog.

Side-stepping the typical Square-speak of the day about the first cinematic role-playing game, Parasite Eve presents layers of possibilities, which make the physical game as much a mutation as the creatures running loose within the world coded to the disc that carries it. And from a company prided on pushing visuals, narrative, and occasionally the mechanics underneath those fancier concerns, Parasite Eve is a series that represents an evolutionary experiment, finding a strange and peaceful balance of those elements where one so often overshadows the others. Deviations and changes in the continuation of the franchise are not risks, but instead the very means of staying true to the inherent nature of the game and its narrative heartbeat.

Parasite Eve represents the chaos of change and evolution in a way that isn’t simply confined to narrative concerns, but is also a potentially continuing mutation of design and style.

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