Hyperdimension Neptunia is the definition of middle ground. This is the kind of game that had all the potential to be a quirky hidden gem, but instead stacks its misgivings and annoying quirks to set an experience in constant danger of collapsing under that weight.
The story of Neptunia takes place in a world called Gamindustri, which is governed by a group of Goddesses who inhabit a realm called Celestia. The four goddesses are each personifications of video game consoles. Green Heart, or Verte (XBox 360) is ruthless and conceded, White Heart, or Blanc (Wii) is sweet on the outside and uncontrollably self centered and petty within, Black Heart, or Noire (PS3), is arrogant and cruel, and lastly Purple Heart, or Neptunia, (Sega’s imaginary Dreamcast successor) is brash and competitive.
The four Goddesses, or Console Patron Units (CPUs) have been battling each other for a millennia in the Console War, fighting to gain absolute control over Celestia (and by extension Gameindustri) and achieve the title of True Goddess.