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March 21, 2013

Review – Luigi’s Mansion: Dark Moon

Review Luigis Mansion
Luigi steps out from the shadow of his famous brother, only to once again find himself cast into the shadowy halls of haunted dwellings, where legions of spirits wait to spook the hesitant hero. When the Dark Moon floating over Evershade Valley is stolen, the colorful poltergeists infesting the area begin causing mayhem, prompting Professor E. Gadd to summon Luigi’s assistance in getting his paranormal research back on track.

Rather than tackling one large mansion, Luigi will be transported to several locations, dispatched from the Professor’s bunker via a device that pixelates and transports him through security cameras, ala Tron.

The handheld release offers a stage layout for each area, where Luigi will accomplish small tasks toward recovering the pieces of the Dark Moon hidden within each, which feeds a quicker action based style of game versus a spiraling haunted mystery.

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March 14, 2013

Review – Lego City Undercover

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 7:09 pm

Review Lego City Undercover
Lego City Undercover serves as my annual reminder not to make up my mind about a game prior to playing it.

Despite a well earned sense of exhaustion from numerous Lego videogames based on popular franchises in recent years, Chase McCain’s mission to save Lego City from seasoned criminal Rex Fury managed to sink its teeth in firmly, until I’d found myself saving said city some thirteen hours later and realized that I’d still only completed 18% of what the entire game has to offer.

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March 9, 2013

Review – Tomb Raider

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 11:52 pm

Review Tomb Raider
Vegetation reclaims the land around ancient Asian temples. Turrets built during the Second World War rot into the cliffs overlooking ships that lay battered and broken against the rocks, where angry waves warn off any thought of escape. And the diaries of countless inhabitants throughout time are scattered across the ruins of an island rich with a dark history.

While Lara Croft’s first expedition uncovers an island prison run by years of stranded inmates, she also discovers a landscape that abandons the idea of singular globetrotting digs offering a sterile glimpse into frozen pockets of time, instead uncovering a complex web, where the strings of history intertwine around a mystery beating a rhythm of madness heard across the entire island.

And while Lara unearths the pieces to this puzzle, the franchise mirrors her efforts with a dig through the more recent history of the medium. It doesn’t take a gaming archeologist to see the influences running throughout Tomb Raider, particularly the unsteady ground and quick time events that fed Uncharted’s cinematic flow.

But as a student of history, Tomb Raider isn’t looking to simply copy answers during the test.

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January 28, 2013

Review – The Cave

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 10:35 pm

Review The Cave
A sentient cave awaits those that seek to fulfill their greatest desires, which for the purposes of Ron Gilbert’s collaboration with Double Fine, attracts seven individuals for players to choose from. Actually one of those is two people, so I guess that would be eight, but anyway…

Stirring memories of 1987’s Maniac Mansion, players will assemble a party of three from the cast before embarking into the dark bowels of The Cave. But where that same choice in Maniac Mansion offered the potential for different endings, choosing your party here instead determines the areas players will encounter during their journey.

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December 10, 2012

Review – Trine 2: Director’s Cut

Filed under: Reviews — Tags: , , , , , , , — TJ "Kyatt" Cordes @ 8:53 am

Review Trine 2 Directors Cut
I recently became the proud owner of a Wii U, and while it is unexpectedly fun to roam the Miiverse and draw semi-relevant doodles in various game communities, it should not be overlooked that the Wii U is also a gaming console.

The Wii U’s eShop had a strong line of downloadable titles at its launch, and Trine 2: Director’s Cut is among the strongest.

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December 3, 2012

Review – Far Cry 3

Filed under: Reviews — Tags: , , , , , , — Brad Johnson @ 8:17 am

Review Far Cry 3
In Far Cry 3, players will assume the role of Jason Brody, a kidnapped American who, after a narrow escape from his captors, must find and reclaim his captive friends from the pirates of Rook Island. 

The first thing the game does is to abruptly kill off the character that, in any other game, would have been the protagonist. Instead of the Elite Assault Bro, I would instead be playing an average young man—and not “average” the way Nathan Drake is “average.”

In those early missions, Jason Brody is upset when he has to kill a man, frightened when he’s about to be killed himself—he does what most videogame protagonists never consider, which is react to the unbelievable shit he’s forced to do.

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December 2, 2012

Review – Little Inferno

Filed under: Reviews — Tags: , , , , , , , , — Jamie Love @ 8:49 am

Review Little Inferno
Tomorrow Corporation aims to stuff your stocking with the must have toy for the Holidays, transforming the Wii U gamepad into the Little Inferno fireplace. All the good girls and boys looking to stay warm against the onslaught of never-ending winter can flip through catalog pages and order the latest must-have flammable products from the comfort of their home.

Yes, all the left-over splendors of the universe can be yours to burn while delighting at the spectacle and inhaling the sweet plumes of consumerism’s inevitable conclusion, via a proper pretzel twist on the ye olde notion of work-buy-consume-die that was quite a bit more popular to discuss before we all started knocking one another over for new iOS devices.

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