Gamesugar

June 29, 2010

Catching Up With What Did I Do to Deserve This, My Lord? 2

What Did I Do To Deserve This, My Lord? 2
On the surface there’s only so much to be said about a game that puts players in the role of a pick-axe. Fortunately there’s plenty stewing beneath the surface here, much like the plot and play of a release that wears that simple guise only to quickly birth a complex Eco-system. Life spreads swiftly through the twisting tunnels players rush to create, seconds before the tropes of the RPG genre ruin the best laid plans of civil engineers with full on trench warfare.

Though NIS America had to drop half of an impressively long title in bringing another dose of dungeon building 101 to the PSP, What Did I Do to Deserve This, My Lord? 2 returns the equal share of love and frustration the original offered to give a definitive disc based release to the series.

The sequel to the mobile ant-farm of evil simulator is something I’ve been playing in small doses over the last month. It’s really the only means I have of tackling a game that offers plenty of elements to engulf the player and drag them deeper down their own tunnels, but with end goals that make frequent breaks from the experience necessary for my sanity.

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March 5, 2010

Demo Report – Patchwork Heroes

Filed under: Editorial Rants — Tags: , , , , , , — Jamie Love @ 2:12 pm

Patchwork Heroes
While the demo for Patchwork Heroes only offers up three of the game’s warship sabotaging missions, it’s clear after the very first that few games could ever hope to occupy so little space on a memorystick while offering so much of what has been missing from the Sony diet.

Take the weight of the bloated development cycles and money invested in offering more of the same experiences, only in higher definition for a pack of clapping seals hungry for mediocrity, and lose all connection to that misguided faith as this tiny demo offers up more charm, heart, tactile pleasure, control freedom, and divine spark than should be possible from the hollowed out husk of the great beast that once ruled this industry with an iron fist, and still kinda likes to think it does.

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December 29, 2009

Demo Report – Holy Invasion of Privacy Badman! 2

Filed under: News Feed — Tags: , , , — Jamie Love @ 9:13 am

Badman 2
It’s a good snowy day to check in on NIS’ recent demo release for (I’m only going to type the title in its entirety once) Holy Invasion of Privacy Badman! 2 – Time to Tighten up Security!

The demo revisits the expected experience, inviting me in for a nice cup of tea with its superbly simplistic layout and interface, promptly frustrating me to no end with scenarios worthy of NIS serving as the publisher – this isn’t a bad thing, I just have zero patience and need a game like this to remind me to chill out every so often. At times this is slightly soul-crushing, but I believe there’s something important in the lesson.

Part of me would like more time to layout a perfectly planned dungeon, but the game finds its mark in presenting an imperative to dig furiously before the heroes arrive, therein watching well laid plans turn to waste and delivering a slap in the face to think harder while working faster. I’m sure there’s plenty of people providing strategies far greater than the Swiss cheese dungeons that keep failing me, but I’m determined to figure this out on my own.

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