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July 5, 2011

Review – Half-Minute Hero: Super Mega Neo Climax

Review Half-Minute Hero Super Mega Neo Climax
“Are other RPGs going to seem too slow after playing this?”

My wife posed this question as she watched me play (deep breath) Half-Minute Hero: Super Mega Neo Climax (okay, just typing that takes half a minute, so we’ll shorten it to HMH). Also, her question was definitely valid.

At first glance HMH seems like a typical Japanese RPG. It successfully incorporates all the genre’s staples – namely it takes place in a colorful fantasy world, there’s an impending apocalypse, you play as a humble hero entrusted with saving the world, you level up via random battles, you visit towns and villages to purchase items and upgrades, you can embark on optional side-quests, and more –only it speeds them up to the point that sometimes you’ll feel like you’re watching a time-lapse video of someone playing Dragon Quest.

In other words, it’s like playing an RPG on speed. Well, okay, I don’t use drugs, but I imagine the pace of HMH is akin to seeing the world through the eyes of some junkie on a street corner who pictures himself to be a Native American hunting buffalo as he throws Styrofoam cups at passing cars. It’s no wonder the lovely Missus Raroo worried that other RPGs would be tough to play after HMH.

Just for kicks, I powered up my Nintendo DS to see if Dragon Quest VI would feel sluggish. Thankfully, it didn’t take too long to transition from the lightning speed pace of HMH to the more humble tempo of Dragon Quest, though I will admit that I kept thinking “Hurry up! Don’t waste time! Just run forward into those monsters and move on to the next battle!”

You’d think that this would suggest RPGs have indeed been ruined for me, but by the power of foreshadowing I’ll just say that HMH may not be what it initially appears to be…

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June 30, 2010

Catching Up With Half-Minute Hero

Filed under: Editorial Rants — Tags: , , , , , , , — Jamie Love @ 1:45 pm

Half-Minute Hero
While perfectly suited to quick traveling bouts of play, it wasn’t hard losing an entire day to Half-Minute Hero when I finally caught up with the 2009 XSEED PSP release last week. The game offers four primary modes of play, allowing it to boast a marketing pitch that unites a shooter, RPG, and RTS on a single UMD, all thematically tied together by the thirty-second hook that makes this release the bat-shit crazy and addictive game it is.

Evil Lord 30 mode sunk its teeth in the deepest, an RTS campaign wherein players partake in a summoning spree while guiding the vainest Evil Lord in existence toward returning the only woman he may love more than himself back to human form after being transformed into a bat.

Each quick stage along the path to victory allows players to summon four monster types and seek out elemental gods to overcome armies while blood crazed techno-rock music breathes heavy in the ears – I want to suggest it’s that heavy sort of breathing you get when more familiar gaming tunes go bar hopping with the Future Sound of London.

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