February 14, 2011

170 hours – A Final Fantasy Tactics Love Story

Final Fantasy Tactics Tactics Ogre
I am eagerly awaiting this weeks release of Tactics Ogre: Let Us Cling Together, the PSP port of Yasumi Matsuno’s PS1 strategy RPG staple. Having looked forward to this release since word first came of the revisit, I thought I would relate my experience with another Matsuno masterpiece, Final Fantasy Tactics.

Final Fantasy Tactics was the brain child of Yasumi Matsuno, mastermind behind the Ogre games to which Tactics owes much of its style, substance and core gameplay mechanics. Matsuno left Tactics Ogre developer Quest in 1995 to join Square and his first task was creating the world of Ivalice and developing Final Fantasy Tactics using the skills he honed on the Tactics Ogre games.

Released in January of 1998, Final Fantasy Tactics came to North America only three months after Final Fantasy VII, just as that game was catching on like wildfire. For this reason Final Fantasy Tactics never gained the exposure or rabid following it should have at the time, but since its original release, Final Fantasy Tactics has achieved cult status and is counted among the best of the original PlayStation library.


January 18, 2011

Trailer Park – Kingdom Hearts 3D: Dream Drop Distance

Kingdom Hearts 3DS
Square-Enix shakes up a very quiet weekend break with media and title adjustments for Kingdom Hearts’ 3DS release, now known as Kingdom Hearts 3D: Dream Drop Distance.

Other developments from the company saw Final Fantasy Type-0 become the new title for the PSP game Final Fantasy Agito XIII, and the curtain was pulled back slightly further to reveal a direct sequel to last year’s Final Fantasy XIII, the aptly named Final Fantasy XIII-2 – which Square-Enix was quick to announce this morning would also be hitting North American PS3’s and 360’s next winter.


June 25, 2010

Your Recommended Dose of Aya Brea

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 9:10 am

The Third Birthday
Famitsu has put a healthy dose of images and screenshots for The Third Birthday online, which you can catch here, and here. It sounds like overdrive – Aya’s ability to inhabit and control other people – is pulling at a more strategic experience than the straightforward body hopping I might expect from any other game. Inhabiting soldiers in order to reposition them, and still being able to attack via them rather than watching events unfold sounds ideal, but at this point what I don’t know about the game could still fill a warehouse.

On the list of things I do know – I need the above image in poster form immediately.

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