Gamesugar

December 6, 2010

Gamesugar’s Sonic Colors Coloring Contest!

Filed under: News Feed — Tags: , , , , , , , , — Jamie Love @ 3:40 pm

Sonic Colors Coloring Contest
One of my most pleasant surprises in the last week has been the discovery that overall, I enjoy playing Sonic’s latest outing on the Wii, which I’ll likely give more words to shortly.

In the meantime however, we seem to be in possession of an extra copy of Sonic Colors for both the Wii and the DS courtesy of Sega, and the Holiday spirit compels us to offer them to you, assuming you’re up for an artistic challenge that is. Our favorite guest artist, Kyatt, has created a hedgehog masterpiece very much in need of a splash of color, so we need you to color Sonic in, the full image can be gotten right here.

We’ll leave it to you to decide whether you want to use computer paint, or color Sonic the old fashioned way if you have a scanner at your disposal.

The important part is that you write either Wii or DS on your entry to let us know which copy you’re after, and that you email your entry to sonic@gamesugar.net by 11:59 pm est on Sunday December 12, 2010.

Well draw and announce two winners the following week.

Good luck!

PSA – Fluidity Hits WiiWare

Filed under: News Feed — Tags: , , , , , , , — Jamie Love @ 9:03 am

Fluidity
Curve Studio’s form shifting title releases today for 1,200 points, and anyone curious about the game have no excuse to be left behind since Nintendo has also offered up a demo for the release.

Somewhere between playing as a pool of water that can transform into steam and ice, and tilting the WiiMote to affect events on screen, this feels like a splash of what Sony often hoards with titles like Loco Roco and PixelJunk Shooter – so fingers crossed as usual.

Catch some short video of the game in action after the break.

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December 5, 2010

The Best Game of Never – The Devil’s Robot

Filed under: Features — Tags: , , , , , , , — Brad Johnson @ 8:24 pm


In our continuing mission to explore strange new worlds, seek out new life and—er, no, that’s something else. In our continuing mission to bring you the latest best most amusing video game nonsense, we here at Gamesugar offer you our latest discovery: the best game you never played.

We first discovered the existence of The Devil’s Robot (Check out the cartridge!) in an advertisement in the back of an obscure comic book published in August of 1993. As internet demagogues of some repute, we sent out word that we were seeking a copy of this mysterious artifact, and it was not long before one of our loyal subjects responded. Apparently only distributed for six days in 1993, The Devil’s Robot is an RPG/Action/Platforming/Racer that sees the protagonist, SCIENCEMAN, navigating a post-apocalyptic wasteland, evading the attacks of the Devil’s Robot. The object of the game is to acquire the knowledge and artifacts to finally build SCIENCEMAN’s own terrifying robot construct to destroy the devil.

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December 4, 2010

Hey Kids, It’s Gamesugar’s First Birthday!

Filed under: News Feed — Tags: , , , , — Jamie Love @ 9:26 am

Gamesugars First Birthday!
Hey Sugarfiends, can you believe it’s been a year since we set off on this expedition into the gaming wasteland together?

Yes, one year ago today, with little more than a copy of Clash of Heroes and the strange compulsion to keep spewing words about these videogames, Gamesugar was born, and hastily cobbled together, mostly out of construction paper, macaroni and glitter.

While producing a year’s worth of content owes something to my being a stubborn ox, it owes much more to those people that jumped aboard to help, either by directly contributing to articles, tackling background work, offering moral support during my many mental breakdowns, attending events near and far, and genuinely being awesome.

To all of those people: Thank-you, I’ll save you the biggest piece of cake today.

December 1, 2010

Binary Domain

Filed under: News Feed — Tags: , , , , — Jamie Love @ 3:49 pm

Binary Domain
Sega’s robot science-fiction action title from the maker of Yakuza is an odd kettle of fish, at least based on the first trailer floating around the net today, which oddly plays heavy on the North American squad-based shooter only to slide into a bit of the potentially bizarre twist that insinuates a deeper objective at the very end. Most of the video is plenty parts “send in the killbots,” caught somewhere between The Terminator and I, Robot, begging to be viewed as a predictable attempt to please the North American marketplace at the moment.

Toshihiro Nagoshi’s included pitch in the PR offers a few potential reads,

“What I wanted to create this time was a dramatic and energetic sci-fi shooter. When you hear sci-fi you may think of cold, clinical environments but with Binary Domain I wanted to combine this with a deep human drama,” commented Toshihiro Nagoshi. “The keyword we have in mind for this project is ’Life’. I wanted to make something that will be accepted by both the Japanese and Western markets, and this fundamental theme is something everyone knows but which the full extent of can be difficult to grasp.”

Sega mentions this idea of life having an important role with the battlefield AI, but does this also mean we should anticipate environments pulsing with life, or expect a plot ever heavy with philosophical drippings layering over a generic “me too” shooter? Your guess is as good as mine, all I know at the moment is that I wouldn’t have minded them “Ghost in the Shelling” it up a bit.

There really isn’t a lot to go on here without actual gameplay, so we’ll have to wait and see. In the meantime you can catch the current trailer after the break.

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Review – Disney Epic Mickey

Disney Epic Mickey
The Wasteland is a refuge, a place where forgotten cartoon characters can live on within Junction Point Studios’ heartfelt tribute to the house that Mickey Mouse built. Freed from ownership by Universal Studios, even Oswald the Rabbit can find new purpose in this place, acting as both mascot and ruler for this world, providing shelter for his fellow ‘toons while obsessing over the popularity of Walt’s favorite son.

The sincerity drips from every digital brush stroke, and remarkable seems like a word worth using to describe the amount of attention given to the details. Junction Point has created a living, breathing world for characters few players are likely to readily remember. But the devil in those details is whether this labor of love offers an opportunity and incentive for players to truly immerse themselves in this world, or if this epic undertaking merely offers a lightly pulsing museum, one which assumes that the care of content can counterbalance significant design problems, which Disney Epic Mickey unfortunately offers in spades.

If this quick appraisal leaves you making a sad face beneath your Mouseketeer hat, join the club.

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November 30, 2010

More Dead Rising 2 in December

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 12:25 pm

Dead Rising 2: Case West
Capcom announced that the Xbox 360 exclusive Case West addition to Dead Rising 2 will be releasing in December – word on what day is still lacking.

Teaming Chuck with Dead Rising’s Frank West offers access to Frank’s camera for all your photo taking needs, along with new combo weapons and items. Perhaps more importantly, Capcom mentions that players going through the game solo will take control of Chuck, while Frank will be AI controlled, a mode in which Frank cannot be killed. As for deciding who gets to be Frank in co-op mode, I recommend rock, paper, scissors.

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