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March 21, 2013

Review – Luigi’s Mansion: Dark Moon

Review Luigis Mansion
Luigi steps out from the shadow of his famous brother, only to once again find himself cast into the shadowy halls of haunted dwellings, where legions of spirits wait to spook the hesitant hero. When the Dark Moon floating over Evershade Valley is stolen, the colorful poltergeists infesting the area begin causing mayhem, prompting Professor E. Gadd to summon Luigi’s assistance in getting his paranormal research back on track.

Rather than tackling one large mansion, Luigi will be transported to several locations, dispatched from the Professor’s bunker via a device that pixelates and transports him through security cameras, ala Tron.

The handheld release offers a stage layout for each area, where Luigi will accomplish small tasks toward recovering the pieces of the Dark Moon hidden within each, which feeds a quicker action based style of game versus a spiraling haunted mystery.

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March 14, 2013

Review – Lego City Undercover

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 7:09 pm

Review Lego City Undercover
Lego City Undercover serves as my annual reminder not to make up my mind about a game prior to playing it.

Despite a well earned sense of exhaustion from numerous Lego videogames based on popular franchises in recent years, Chase McCain’s mission to save Lego City from seasoned criminal Rex Fury managed to sink its teeth in firmly, until I’d found myself saving said city some thirteen hours later and realized that I’d still only completed 18% of what the entire game has to offer.

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February 13, 2013

Demo Report – Etrian Odyssey IV: Legends of the Titan

Filed under: Editorial Rants — Tags: , , , , , — Mister Raroo @ 8:12 am

Demo Report Etrian Odyssey IV
I love milkshakes.

I know they’re not necessarily the healthiest treat option available to me, so I try not to drink them too often. However, when I get my hands on one, I am relentless and guzzle it up, usually to the point that my wife has to tell me to stop making disgusting sounds as I suck the straw like an addict trying to get just one last tiny hit from his crack pipe.

The Etrian Odyssey IV demo is kind of like that.

I have tasted every last bit of what it has to offer and am starving for more. Atlus was generous to provide such a meaty demo, but in a sense, they were also a little cruel. If anyone takes the time needed to build a party of adventurers, traverse through and map out every square inch of the available labyrinths, level up their characters to the max that is allotted in the demo, and complete all offered quests, they are going to find it very hard to wait a couple more weeks to continue their journey into all that Etrian Odyssey IV has to offer.

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December 13, 2012

Demo Report – Rayman Legends

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 10:46 pm

Demo Report Rayman Legends
Ubisoft’s demo for the Wii U exclusive Rayman Legends has finally arrived via the eShop – I suspect if you’re a Wii U owner you’re all over that, and if not, you should be.

The short demo offers access to three separate stages, which serves up three distinct flavors of play evolving from last year’s multiplatform rebirth powered by Ubisoft’s sexy little engine that can – so long as can involves making the screen pop with organic flow and crazed character creations.

While Toad Story serves up a more traditional Rayman platforming area, Teensies in Trouble introduces players to the idea of using the gamepad to aid the on-screen character, which in single-player mode is controlled by AI, with the player moving platforms, slicing ropes, and tickling large enemies to pave the way forward.

The entire demo is stolen by Castle Rock in the end though, which takes the speed run formula of Origins and creates a rock themed slide through a stage where the rhythm of the music syncs to the actions on screen. There’s the strangest bit of Muppets vibe to the play of this stage, and aside from telling you that it left me grinning like an idiot, it might be entirely easier to offer up video, which you can catch below.

Of course, you could also boot up ye olde Wii U and sample the offering for yourself – and then, like come back and let me know what you think.

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December 10, 2012

Review – Trine 2: Director’s Cut

Filed under: Reviews — Tags: , , , , , , , — TJ "Kyatt" Cordes @ 8:53 am

Review Trine 2 Directors Cut
I recently became the proud owner of a Wii U, and while it is unexpectedly fun to roam the Miiverse and draw semi-relevant doodles in various game communities, it should not be overlooked that the Wii U is also a gaming console.

The Wii U’s eShop had a strong line of downloadable titles at its launch, and Trine 2: Director’s Cut is among the strongest.

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December 2, 2012

Review – Little Inferno

Filed under: Reviews — Tags: , , , , , , , , — Jamie Love @ 8:49 am

Review Little Inferno
Tomorrow Corporation aims to stuff your stocking with the must have toy for the Holidays, transforming the Wii U gamepad into the Little Inferno fireplace. All the good girls and boys looking to stay warm against the onslaught of never-ending winter can flip through catalog pages and order the latest must-have flammable products from the comfort of their home.

Yes, all the left-over splendors of the universe can be yours to burn while delighting at the spectacle and inhaling the sweet plumes of consumerism’s inevitable conclusion, via a proper pretzel twist on the ye olde notion of work-buy-consume-die that was quite a bit more popular to discuss before we all started knocking one another over for new iOS devices.

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November 22, 2012

Review – Crashmo

Filed under: Reviews — Tags: , , , , , , , , — Jamie Love @ 10:19 pm

Review Crashmo
Nintendo’s plush sumo returns to push and pull more blocks for your digital bucks, this time attempting to retrieve wayward birds instead of children. After an awkward attempt to greet a visiting girl frightens her birds away, players will need to help Mallo solve the puzzles of Papa Blox’s Crashmo course in order to rescue each and fix the situation.

Papa seems to have been busy since last year, with the most immediate change being the addition of gravity – meaning that pushing one block will cause the others above it to fall, and offering Intelligent Systems a fresh chance to cram the game’s stages full of puzzles that seem rather impossible, until I chill out and realize the solution is rather simple.

That’s usually the way it goes, except for the times it doesn’t. Those are the terrible times. The dark times. The times when I throw myself on the mercy of Papa Blox for advice and he tells me to try moving some blocks, and I want to cry just a little.

Then I remember I can just skip around it and try again later.

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