Gamesugar

October 21, 2012

The House of Mouse

Disney Epic Mickey 2
It’s hard to believe Warren Spector hasn’t always worked with Disney.

Spector visited Toronto last week along with writer Marv Wolfman to discuss the upcoming sequel to 2010’s Disney Epic Mickey, taking a moment to show off his Disney themed socks before demonstrating his extensive knowledge of the company’s animation history.

From documents and sketches hidden away in the Disney vault to pointing out the three rare instances where Mickey Mouse appeared in releases with differently angled ears, there’s no doubt that Spector has the deepest of appreciation for the source material painstakingly analyzed by Junction Point in creating a game that balances the need to chart their own course for Mickey while still honoring the years of work that have made Mickey the icon that he is today.

As impressed as I often am by passion, labors are not forgiven for shortcomings because of the love poured into them. But while Epic Mickey 2 carries the weight of criticisms regarding the original release, it’s very easy to believe that Spector’s motivation remains fixed on the earnest attempt to create a game worthy of the respect he continually pays to the house of mouse. And while Spector isn’t shy about pointing out that the original Wii exclusive sold quite well despite the critical reception, he doesn’t shy away from addressing complaints about the camera system and choice driven narrative that this sequel needs to improve upon on the road to realizing the original vision.

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December 1, 2010

Review – Disney Epic Mickey

Disney Epic Mickey
The Wasteland is a refuge, a place where forgotten cartoon characters can live on within Junction Point Studios’ heartfelt tribute to the house that Mickey Mouse built. Freed from ownership by Universal Studios, even Oswald the Rabbit can find new purpose in this place, acting as both mascot and ruler for this world, providing shelter for his fellow ‘toons while obsessing over the popularity of Walt’s favorite son.

The sincerity drips from every digital brush stroke, and remarkable seems like a word worth using to describe the amount of attention given to the details. Junction Point has created a living, breathing world for characters few players are likely to readily remember. But the devil in those details is whether this labor of love offers an opportunity and incentive for players to truly immerse themselves in this world, or if this epic undertaking merely offers a lightly pulsing museum, one which assumes that the care of content can counterbalance significant design problems, which Disney Epic Mickey unfortunately offers in spades.

If this quick appraisal leaves you making a sad face beneath your Mouseketeer hat, join the club.

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