Given how much work goes into creating the elements that bring a videogame into existence, even releases that fall short of their goals tend to offer minor points of interest. I’ve often maintained that even the worst releases have good ideas seeded somewhere within their core – why else would people work so hard in the attempt to flesh them out?
But Disney is determined to prove me wrong, offering a disheartening view into the business side of game creation with the multiplatform release of Epic Mickey 2: The Power of Two, a game that feels as if it were assembled by machines in a subterranean dome. And while that may sound like an extreme appraisal of a project that clearly had human hands involved in its creation, anyone involved that ever had a love for playing videogames was clearly discouraged from expressing said love here, I assure you.
Any logical sense that guides the creation process has been abandoned in the bizarre effort to race the original Wii release to the bottom while selling you on the idea that the exact opposite is the case.
There are a lot of more fanciful and poetic paths toward opening a discussion about the game, but the simple fact is that I can’t be bothered.
Life is too short to expend the effort on Epic Mickey 2.