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November 8, 2012

Demo Report – Disney Epic Mickey: Power of Illusion

Demo Report Disney Epic Mickey Power of Illusion
With Disney now offering up a demo for Epic Mickey: Power of Illusion, we all have an equal opportunity to finally sample the 3DS title, which has held my curiosity since the company revealed that the game serves as a sequel to the fondly remembered Castle of Illusion that hit the Sega Genesis way, way back in 1990.

And while on one hand it’s surprising that Disney would commission a 2D sidescroller in the here and now, the 2D elements of their Epic Mickey series make it a tad less so. It’s certainly far less surprising that the game ties into Epic Mickey at least, and this short taste offers players a chance to see how the relationship bleeds into the 3DS outing.

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October 21, 2012

The House of Mouse

Disney Epic Mickey 2
It’s hard to believe Warren Spector hasn’t always worked with Disney.

Spector visited Toronto last week along with writer Marv Wolfman to discuss the upcoming sequel to 2010’s Disney Epic Mickey, taking a moment to show off his Disney themed socks before demonstrating his extensive knowledge of the company’s animation history.

From documents and sketches hidden away in the Disney vault to pointing out the three rare instances where Mickey Mouse appeared in releases with differently angled ears, there’s no doubt that Spector has the deepest of appreciation for the source material painstakingly analyzed by Junction Point in creating a game that balances the need to chart their own course for Mickey while still honoring the years of work that have made Mickey the icon that he is today.

As impressed as I often am by passion, labors are not forgiven for shortcomings because of the love poured into them. But while Epic Mickey 2 carries the weight of criticisms regarding the original release, it’s very easy to believe that Spector’s motivation remains fixed on the earnest attempt to create a game worthy of the respect he continually pays to the house of mouse. And while Spector isn’t shy about pointing out that the original Wii exclusive sold quite well despite the critical reception, he doesn’t shy away from addressing complaints about the camera system and choice driven narrative that this sequel needs to improve upon on the road to realizing the original vision.

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June 10, 2012

E3 2012 – Disney Epic Mickey 2: The Power of Two

Disney Epic Mickey 2 the power of two E3 2012
Sitting down to discuss a game with any publisher is going to involve bullet-points, often with the razor sharpened and deadly efficiency of marketing power working to drill said points into your skull. So when I say that meeting with Disney to discuss the sequel to Epic Mickey involved a long list of bullet-points, you’ll likely thank me for pointing out the obvious.

In the case of Epic Mickey 2, Disney’s bullet-points begin with hitting the obvious – the 2012 release of Epic Mickey on Wii was an awkward one, sailing onto the Internet sea to find itself quickly smashed against the rocks by disgruntled waves. This wasn’t the result of the game simply falling short of its ambition, but of control problems that made appreciating what was accomplished consistently difficult and frustrating.

So Disney wants you to know that Epic Mickey 2 works diligently to resolve the camera system that garnered so much criticism the first time out, and that the game has added depth to the impact of player choice and how decisions affect the unfolding play of the game along the way. Disney also wants you to know that when you change something within the game, it remains the way you left it when you return – so no more painting the same house twenty times.

When these points have been hit, Disney wants you to know that Epic Mickey 2 is all about the power of two, encouraging players to tackle the game together as Oswald and Mickey.

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December 1, 2010

Review – Disney Epic Mickey

Disney Epic Mickey
The Wasteland is a refuge, a place where forgotten cartoon characters can live on within Junction Point Studios’ heartfelt tribute to the house that Mickey Mouse built. Freed from ownership by Universal Studios, even Oswald the Rabbit can find new purpose in this place, acting as both mascot and ruler for this world, providing shelter for his fellow ‘toons while obsessing over the popularity of Walt’s favorite son.

The sincerity drips from every digital brush stroke, and remarkable seems like a word worth using to describe the amount of attention given to the details. Junction Point has created a living, breathing world for characters few players are likely to readily remember. But the devil in those details is whether this labor of love offers an opportunity and incentive for players to truly immerse themselves in this world, or if this epic undertaking merely offers a lightly pulsing museum, one which assumes that the care of content can counterbalance significant design problems, which Disney Epic Mickey unfortunately offers in spades.

If this quick appraisal leaves you making a sad face beneath your Mouseketeer hat, join the club.

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June 15, 2010

Pre Hands-On Epic Mickey Love

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 10:24 pm

Disney's Epic Mickey
This is my favorite screenshot of the day, the Steamboat Willie 2D side-scrolling surprise I wasn’t expecting. Before E3 began it was clear that Disney was pushing Epic Mickey with plenty of resolve, but this one sequence made me forget the uncomfortable reaction when footage released last year – when I thought the game was looking at best like a decent N64 title.

It’s clear when Warren Spector talks about the project that he loves Mickey Mouse more than I ever will, but he’s already made a believer out of me before I’ve laid my hands on it, and I wanted to revel in that a bit.

That sounds a bit crazy, but really, if he convinced Disney on a world of choice based on whether we create to solve our obstacles or simply erase them, and on the stark and incredibly slick marketing already on display, than how can I resist? They even call it Disney’s Epic Mickey now, and stuck with the Wii exclusivity I really wasn’t expecting to hold out.

Again that sounds a bit silly of me, but this E3 is full of earnest surprises, and that Disney could bring this type of title to the show sincerely surprises and impresses me. That I’m feeling a bit of the strange magic I only vaguely remember when I first saw Mickey on the Sega Genesis is probably also a factor.

They’ll be plenty more to say about the game this week, for now I’m just going to fantasize a bit more about jumping into old cartoons via film screens.

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