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October 13, 2010

Review – Alan Wake: The Writer

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 1:53 pm

Alan Wake The Writer
As the second piece of DLC for Remedy’s psychological action thriller, “The Writer” continues Alan’s journey through the darkest of night via the exploration of Wake’s internal state of mind. Picking up where “The Signal” left off, Wake navigates a path through the fractured self exposed by the retail release.

By film or book or videogame, subject matter opens as many possibilities as it does the potential to fall into cliche, and I’ll suggest that once again Alan Wake manages to work within the trappings of the horror genre rather deftly considering how much of a tightrope that proposition creates – my investment in the character of both Wake and the world he is fighting to understand keeps psychological exploration from dipping into cheese.

That doesn’t mean that Wake’s latest outing cuts the fresh path the series seems capable of trailblazing however. But “The Writer” does cut a circular path through the events of the game to date to reach a rather inevitable conclusion, offering players a carnival ride through familiar memories, concerned with finding the significance in character relationships and happenings established by the game proper.

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October 11, 2010

The View from IndieCade

Filed under: News Feed — Tags: , , , , , , , — Jamie Love @ 12:09 pm

IndieCade 2010
While some of Team Sugar has been enjoying an early Canadian Thanksgiving, the Los Angeles branch was keeping busy around Culver City with IndieCade 2010, which had plenty of games I would have traded my share of turkey for some hands-on time with.

Never without her camera, our own Aileen Viray snapped up some great pictures over the weekend, some of which you can catch after the break.

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October 7, 2010

It’s Nearly Vanquish Time – Smoke ’em if You Got ’em

Vanquish
Sony held their annual Holiday preview event in Toronto this week, spreading this year’s wishlist for the PlayStation set around the Sony Centre for the Performing Arts. A few titles that won’t be making it to shelves before 2011 were in attendance, such as Killzone 3 and LittleBigPlanet2, but the primary focus was on releases vying for your wallet before the end of 2010.

A quick tour around the building managed to reunite me with Vanquish, which meant a glimpse at a stage not available in the earlier released demo, which in turn gave me something new to think about regarding the game before it hits shelves on October 19th.

Soaking up the greenery this particular stage offered, I’m still pretty impressed by just how much seems to be going on within the game at any given moment, which makes AR mode something increasingly significant despite my initial doubts.

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The View From Reach

Filed under: Editorial Rants — Tags: , , , , , , , , — Jamie Love @ 5:38 pm

Halo Reach
There’s a fiendish grin on my best girl’s lips, which slips into a smile nearly every time her battle rifle smacks across the face of an Elite.

In the futile rush to push back the Covenant invasion, there were plenty of times we lost track of one another, separating in the rush for cover, but often reunited by familiar Halo bottlenecks that never seem to leave enough ammo lying around when Hunters block the road ahead.

Greener pastures are open spaces where I can rush out to face the horde, pushing them back just as she circles around to catch them from behind with that crack of the rifle that makes her smile so.

Playing Reach constitutes her first steps in a Spartan’s boots, and a very long war seems fresher through her eyes. It gets a little easier to remember the first time I tried Combat Evolved, playing with a friend until my eyes burned from the purple of the Covenant fleet and the fact that the sun was sneaking up and cutting through the windows to glare against the warm glow of the television.

It’s so easy sometimes to treat anything popular with disdain, that I forgot how much I enjoyed playing through most of the damn campaigns in this series.

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October 4, 2010

Getting Lost in Shadows, How To

Filed under: Editorial Rants — Tags: , , , , , , , , , — Jamie Love @ 4:44 pm

Lost in Shadow
Detoxing delicious dependencies from my system has made for a melancholic week in Sugarland.

When not otherwise curled into a ball of whimpering insensibility, it seemed an ideal time to get on with the business of gaming. I was a bit desperate for something new on the shelf, a game to fire and order the synapses by nature of an inviting challenge to the still functioning bit of reason left to me.

For their part, Hudson sent out a demo disc for Lost in Shadow, quite a bit early given that the Wii game doesn’t arrive here until January.

The taste that demo disc offers is welcoming enough, with the shadow puppetry premise finding plenty of ways to twist and turn and most importantly, to build. There’s a progressive layering of ideas in the best tradition, continually inviting the player deeper into the shadows of the game’s looming tower.

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September 28, 2010

Review – Blade Kitten: Episode One

Review Blade Kitten Episode One
The introductory number in the planned two-part ballad of Kit Ballard wraps up with an obligatory boss confrontation, pitting the feline bounty hunter against a mech suit aided adversary. Both the action and pattern is familiar enough for the platforming set, but the sequence is a significant stab at pulling more of the game’s unique qualities together than the previous stages manage to otherwise muster.

Using the shield to survive the laser assault, jumping to grab the ledges overhead as the platform beneath Kit’s feet is destroyed, and then finally using her blade to pull the mech closer for a quick strike, the play of it brings together many of Kit’s abilities, something very much lacking in the buildup to that moment.

At this point players are then left to wonder where it might improve with another dose on the horizon as episode one comes to an end.

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September 27, 2010

Your Ivy the Kiwi? Contest Winner

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 1:53 pm

Ivy the Kiwi?
Wow, you guys made that ridiculously hard.

First off, I want to thank everyone who entered and took time to add their fake Kiwi factoids, which ranged from ridiculously fantastic to some that I’m almost willing to believe might be true.

Deciding really left us with a narrow margin, but in the end there can be only one this time, and your winner is Shel, who opened our eyes to the horrible not-truth about the Kiwi-fruit actually being a Kiwi egg.

I’ll be getting in touch with you today about your copy of Ivy the Kiwi?, and I will likely never be able to eat a Kiwi fruit again, so thanks for that :/

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