Gamesugar

November 3, 2012

Review – Halo 4

Review Halo 4
Soldiers scramble past fleeing scientists as Covenant troops fill the tight corridors of the Ivanoff space station. Emergency lights flicker over broken instruments as communications crackle and the battle consistently threatens to create hull breaches. And as the Master Chief charges forward, his faithful AI companion raises added cause for concern as her program continues to degrade and Cortana essentially thinks herself to death.

343 Industries returns the franchise to the opening tension of 2001’s Halo: Combat Evolved along with a sense of horror – an action game where players discovered fresh threats in that empty space where no one can hear you scream. Having fully taken the reins from developer Bungie, 343i doesn’t simply mimic the flow of the story that started the franchise however, waging a war of their own to bring a deeper theme of sci-fi horror alongside the grand operatic leanings of the series.

That doesn’t mean that 343i reinvents the wheel, rather, that they take the opportunity presented by a new trilogy in the franchise to refine the ride – often with layers of attention that, either owning to a fear of breaking the formula or the idea that “if it ain’t broke you don’t fix it”, were very much overdue.

(more…)

September 19, 2012

Review – Mark of the Ninja

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 12:08 am

Review Mark of the Ninja
While not quite as overcooked as our friend the zombie, the Ninja certainly qualifies as a familiar enough videogame character to stir a collective sigh whenever a new title bearing a protagonist with the requisite sword and black pajamas appears.

But hold your breath a moment longer dear Sugarfriend, because the latest release from Klei Entertainment justifies the familiar trappings by placing said protagonist firmly in the stealth genre here, leaving one only to question why that hasn’t happened more often.

Mind you, I’ve given the thumbs-up to a fair number of lightning fast ninja titles, never really questioning the lack of a ninja game that focused on the most basic principles of the silent and invisible weapon the ninja represents at its core. The experiment warrants more than a few words, and that Klei has also created this ninja tale in a 2D environment that manages to freshen up ye olde stealth genre to boot only strengthens the sales pitch.

(more…)

April 4, 2012

Review – Diabolical Pitch

Review Diabolical Pitch
Grasshopper Manufacture’s first kick at the Kinect gives players a solid footing to stand on, bringing the action to them rather than asking that they flail their limbs wildly to move through environments – possibly while shouting “look ma, no hands!”

This doesn’t lessen the physical workout by any means, as four consecutive days of throwing imaginary baseballs at my television has left my body broken. I persisted in working through the pain of strained muscles however, partly because I wanted an achievement for throwing a faster pitch, but also because Diabolical Pitch is the most replayable experience available on the Kinect – or at least the most replayable experience that doesn’t ask you to dance in time to Lady Gaga.

Players step into the cleats of star pitcher McAllister, who loses the use of his pitching arm after his greatest game, and then mysteriously arrives at Queen Christine’s Dreamland, where he is given a prosthetic pitching arm and offered the chance to make all his dreams come true by a somewhat melancholic cow.

If that sounds a bit odd, expect things to get far more bizarre. And welcome back to a delightful place we know simply as the Grasshopper Zone.

(more…)

February 21, 2012

Review – Alan Wake’s American Nightmare

Review Alan Wakes American Nightmare
A television flickers in the night, broadcasting a static signal that breaks with an episode of Night Springs. The Twilight Zone parody uses Rod Serling styled narration to set the stage about a champion of light pursuing his evil double, Mr. Scratch, in one of several episodes written by Alan Wake before his career as a novelist took shape.

Remedy uses the show to frame a standalone entry point for gamers not familiar with the original 2010 release, but this play of events might also serve as a conduit for Alan from his prison within the Dark Place. While radio broadcasts within the game give glimpses into a world that has continued without Alan, conversations and manuscript pages suggest that the writer may be using the television show in his quest to return to his wife and former life.

Remedy continues to revel in the possibilities their horror series stirs, giving fans plenty to chew on regarding the writer’s fate. The only certainty is that players must find a way to stop Mr. Scratch from trapping them in a campy horror narrative, and that Alan’s journey through the night continues within this American Nightmare.

(more…)

January 26, 2012

Review – Haunt

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 8:57 am

Review Haunt
Creating a haunted house game for the Kinect is a noble pursuit. A shaky hand naturally lends itself to acting as a flickering flashlight, and players are forced to open doors that could reveal unspeakable horrors with their own two hands, rather than the press of a button, enhancing the experience of being an active participant versus a passive observer – key to the evolution of the horror genre via the videogame medium.

Last year saw Sega attempt to strike first blood on the peripheral with Rise of Nightmares, a gritty game of bloody nurses and sharp weapons that asked players to use their body to punch and kick the cream-filling out of the undead. The violent workout met with mixed results in the attempt to stretch the narrative and physical experience into a retail release.

Enter NanaOn-Sha, otherwise known as the people who brought you the music rhythm genre with titles like Parappa the Rapper and Um Jammer Lammy, now teaming up with Zoë Mode to bring their own full-body spin on the concept on a smaller scale with the Xbox LIVE Arcade release of Haunt.

Although comparing the two games mechanically is helpful, separating them thematically is essential – where Sega sought a B movie slaughter-fest, Haunt is a more lighthearted horror affair. While the game offers jump-scares that get the blood pumping, the spirit of fascination and charm found within the experience is more apt to leave you smiling by the end instead of covering your eyes.

That said however, the game will ask you to cover your eyes at times, though only when set upon by goggle-wearing ghouls.

(more…)

December 29, 2011

Sweet’N Low – Saving Eden

Filed under: Editorial Rants — Tags: , , , , , , , — Jamie Love @ 12:18 am

Child of Eden
With all the year-end articles that take time out to lament how the Kinect still lacks a single title that breaks the dancing and aerobics fixation, it has crossed my mind that I may have been playing Child of Eden wrong. And yet revisiting the title has confirmed that waltzing while shooting does little to raise my scores. It’s puzzling to say the least.

Returning to Tetsuya Mizuguchi’s Kinect-enabled title did offer me the chance to once again glide along a rail through a cosmic ocean though, cleansing red points of infection from particle whales moving along the same tide before eventually vanishing on the horizon that gives birth to a fiery phoenix. My right hand grabbed multiple targets before a flip of the wrist fired locked-on shots. The left hand fired a repeating laser stream into the wings of the bird, producing a sound that left me feeling as if I were running my hands across a harp.

Perhaps this is the point where touch, vision, and sound come together in a harmony that exposes an experience of subtle discovery – you could miss it entirely in the action of firing lasers and target tracking. The sensory experience provides a clean palette for sights and sounds to emerge, so many tiny pieces weaving together in response to the actions of your hands.

Child of Eden also makes an existing genre more accessible, and that open-invitation encourages the desire to perfect the play of the performance the Kinect allows me to conduct.

Playing the game with a standard controller offers a striking difference – not necessarily lesser, but more linear, and something I want to often compare to traveling along the trench of the Death Star. The Kinect alternative never feels like anything less than the absolute emphasis, offering players a chance to feel quite a bit like Johnny Mnemonic – minus the burden of having to be Keanu Reeves, of course.

Eden is a space and place where abstract concepts take physical shape, and symbolic logic builds a complex world awaiting agile hands. Perhaps the accomplishment was doomed to always be undermined by the want for an expensive peripheral to fully appreciate the offering, but the experience left a significant mark on me this year all the same.

September 13, 2011

Review – The Gunstringer

Filed under: Reviews — Tags: , , , , , , , , — Jamie Love @ 1:21 pm

Review The Gunstringer
His name had once sent chills through the Internet – the one who sharpened words for weapons and sought to bring meaning to an insensible and lawless land. Along the way, he’d tackled every genre, never backing away from the challenge to ply his trade across every console.

They called him, The Reviewer…

But the years had taken a heavy toll, and he’d eventually succumbed to the sins and excesses of his profession. The Reviewer had sunk into a world where the pixels were as cheap and lifeless as the jaded opinions of the cynics surrounding him at the local haunts, where the only topic of discussion was the good ol’ days of gaming thought long gone.

And though The Reviewer seemed destined to fade away with the last traces of optimism that had led him down this road, it seemed that fate had other plans. Stumbling home one night, he discovered a mysterious package at his door, and tearing it open revealed a copy of The Gunstringer.

Setting skepticism aside, The Reviewer placed the disc into his aging Xbox, which sparked to life with a dull whirring kick like an angry mule. And within five minutes of waving his hands before the glow of the television, The Reviewer felt the old spark within his chest, and knew that it was finally time to write again…

(more…)

Older Posts »

Powered by WordPress