November 25, 2010

Q&A – Remedy Talks Alan Wake

Filed under: Features — Tags: , , , , , , , , , — Jamie Love @ 1:32 pm

Alan Wake
On my list of most significant games of 2010, it shouldn’t surprise regular readers and sugarfiends if I give a nod to Alan Wake – though even after reviewing the game and two installments of DLC, I still feel as if I haven’t captured the essence of the “why” behind that. Remedy’s work with Wake has left a lingering impression on me, a game I’m certain to remember for many years to come, which increasingly seems like one of the most significant accomplishments a videogame can achieve.

Despite my trouble of always putting exact words to that experience, I did cobble together some questions about the game and specifically about the DLC chapters that followed, which Remedy writer Mikko Rautalahti was good enough to take the time to answer.

Catch it after the break.


October 13, 2010

Review – Alan Wake: The Writer

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 1:53 pm

Alan Wake The Writer
As the second piece of DLC for Remedy’s psychological action thriller, “The Writer” continues Alan’s journey through the darkest of night via the exploration of Wake’s internal state of mind. Picking up where “The Signal” left off, Wake navigates a path through the fractured self exposed by the retail release.

By film or book or videogame, subject matter opens as many possibilities as it does the potential to fall into cliche, and I’ll suggest that once again Alan Wake manages to work within the trappings of the horror genre rather deftly considering how much of a tightrope that proposition creates – my investment in the character of both Wake and the world he is fighting to understand keeps psychological exploration from dipping into cheese.

That doesn’t mean that Wake’s latest outing cuts the fresh path the series seems capable of trailblazing however. But “The Writer” does cut a circular path through the events of the game to date to reach a rather inevitable conclusion, offering players a carnival ride through familiar memories, concerned with finding the significance in character relationships and happenings established by the game proper.


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