Gamesugar

September 28, 2010

Review – Blade Kitten: Episode One

Review Blade Kitten Episode One
The introductory number in the planned two-part ballad of Kit Ballard wraps up with an obligatory boss confrontation, pitting the feline bounty hunter against a mech suit aided adversary. Both the action and pattern is familiar enough for the platforming set, but the sequence is a significant stab at pulling more of the game’s unique qualities together than the previous stages manage to otherwise muster.

Using the shield to survive the laser assault, jumping to grab the ledges overhead as the platform beneath Kit’s feet is destroyed, and then finally using her blade to pull the mech closer for a quick strike, the play of it brings together many of Kit’s abilities, something very much lacking in the buildup to that moment.

At this point players are then left to wonder where it might improve with another dose on the horizon as episode one comes to an end.

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July 21, 2010

Q&A – Krome Studios Talks Blade Kitten

Filed under: Features — Tags: , , , , , , — Jamie Love @ 6:03 pm

Blade Kitten
Krome Studios’ upcoming side-scroller about a pink haired cat-girl weilding a rather large sword hasn’t had to work too hard to stay on my radar this year. Based on an original IP that was first developed as a comic, and name dropping 2D inspirations like Strider are easy paths to the center of my heart, but also only part of the picture on what we should expect.

In June Atari stepped up as publisher, stretching the title’s reach to include PlayStation Network, Xbox Live Arcade and PC download for this Fall, so it seemed like a good time to hit the team up with some of the questions I’ve gathered since first hearing about the game, which Krome Studios’ Co-Founder and Creative Director Steve Stamatiadis was good enough to take the time to answer.

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June 9, 2010

Blade Kitten’s Edge

Filed under: News Feed — Tags: , , , — Jamie Love @ 5:47 pm

Blade Kitten
Blade Kitten also got a tiny update over at the PlayStation Blog today – yes it’s a busy place today. Krome Studios Producer Heidi Stapleton has written about tackling both Krome’s first side-scrolling game as well as their first downloadable title.

As far as level design goes, she mentions obligatory sewer tunnels, grassy plains, an urban marketplace and temple – but hey she mentions Strider as an influence so fingers crossed.

What I’m most interested in with the title is the floating blades, which are independent of the player so that, as she says –

“One of the ways Blade Kitten differs from most other side-scrollers is that the player can engage in combat whilst climbing on walls and hanging from ceilings.”

Blade Kitten will have several blades players can purchase within the game, with different attributes for dealing with various enemies.

Word of a release date is said to be coming soon. Once again, fingers crossed – I need more side-scrolling fix this year. Well, every year.

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