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January 26, 2015

Review – Grey Goo

Filed under: Reviews — Tags: , , , , , — Brad Johnson @ 12:06 pm

Grey Goo Review
Out now is Grey Goo, and imaginative and clever real-time strategy title from Petroglyph Games. The title features a fifteen mission single player campaign, as well as online multiplayer in 1v2 and 2v2 varieties—as well as the option of custom offline AI matches.

The campaign of Grey Goo is broken into three acts, detailing the trials of its three core species (if an all-consuming molecular super-sludge can be called a species). Each mini-campaign runs five missions and connects to an over-arching story. The setting crafted by Petroglyph is familiar—seeing three races brought together by circumstance in a far off sector of space—but refreshing in its execution.

Featured within are the alien Beta, the futuristic humans, and the eponymous Goo—a self-replicating race of molecular machines. Interestingly, the Beta are presented as the most relatable, appearing as an underdog species in the early days of interstellar travel. Meanwhile, humanity has progressed so far as to become somewhat alien, and the eponymous Grey Goo, the fruits of humanity’s labor, even more alien still.

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December 17, 2014

Impressions – Grey Goo

Filed under: Impressions — Tags: , , , , , , — Brad Johnson @ 12:08 pm

Grey Goo Preview
I recently had the opportunity to preview Petroglyph’s upcoming real time strategy title Grey Goo. The game is inspired by the hypothetical doomsday scenario of the same name, whereby self-replicating molecular machines consume all matter on Earth in order to fuel their endless reproductive cycle.

Replicated here is the usual model that sees three opposing species pitted against each other, each with a unique set of features designed to alter the gameplay paradigm of a particular race. 

When it comes to RTS my approach is somewhat religious. That is to say, I am possessed of a fanatical devotion to one particular entity (in this case, StarCraft) and denounce all others. Grey Goo was immediately familiar in a superficial sense, but quickly distinguished itself with a number of unique spins on the format–and, interestingly, a focus on macro gameplay. 

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December 5, 2014

Impressions – Dungeon Defenders II

Dungeon Defenders II Preview
Dungeon Defenders II, a tower defense RPG from Trendy Entertainment, opens up for Early Access on Steam today. Early Access is paid, but at launch the game will be free-to-play — however those who invest in Early Access will receive in game currency and premium items to offset the cost (as those features are implemented).

Sequel to Trendy’s 2010 original, DD2 mixes tower defense with action-RPG elements, comfortably merging melee combat with base-building. Games alternate between build phases and combat phases, where up to four heroes prepare for and battle escalating waves of enemy creatures.

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November 30, 2014

Review – Legend of Korra

Filed under: Reviews — Tags: , , , , , , , , — Brad Johnson @ 8:40 pm

Legend of Korra Review
Although I could hardly describe any game from Platinum Games as perfect, I afford the studio a significant level of pedigree.

With titles like Vanquish, Bayonetta, and even the underrated Revengeance, they have routinely provided unique, well-crafted experiences, carried on the shoulders of robust and complex gameplay systems.

In theory, a technical brawler in the Avatar franchise developed by Platinum should have been an easy home run. Instead, perhaps the most frustrating aspect of Legend of Korra is that there’s no good reason why it should be so frustrating.

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November 26, 2014

Review – Geometry Wars 3: Dimensions

Geometry Wars 3 Dimensions Review
Out today is Geometry Wars 3: Dimensions, developed by Lucid Games and published under Activision’s revitalized Sierra banner. Like past entries, Dimensions is a score-driven twin-stick shooter that revolves around the player ship blasting apart geometric shapes and collecting “geoms” to drive up score multipliers.

The appeal of this entry is largely the same as it has ever been: designed as a kaleidoscope of flashing lights, bright colours, and energizing music, it compels players to edge closer to the flow state, where the barrier between thinking and doing breaks down and they’re able to go further and faster to achieve the higher score.

In this respect, it is expertly tooled; even the menus are practically begging to simply get out of the way and release the player into the field. Upon failure, one need not even wait for the explosive burst of their dying ship to fade away before beginning the next round; Lucid Games clearly knows that every second spent not playing is going to pull the player further away from the state of mind needed to play the game at a high level.

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November 17, 2014

Review – Rollers of the Realm

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 3:16 pm

Rollers of the Realm
Bringing traditional role-playing game elements to pinball introduces objectives beyond a high score in Phantom Compass’ Rollers of the Realm. And while the idea isn’t foreign to me, the implementation found me ramming my head against the game for a handful of hours before I stopped trying to simply keep the ball in play and learned instead to play with those elements the game offers.

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November 15, 2012

Review – Magical Drop V

Filed under: Reviews — Tags: , , , , , , , — Mister Raroo @ 12:52 pm

Review Magical Drop V
I find it particularly amusing that Ignition UTV saw fit to release a niche title like Magical Drop V the same week big-budget blockbuster Call of Duty: Black Ops II hit stores. But in some ways, it makes sense.

The Magical Drop series harkens back to an era when an adorable, saccharine puzzle game could happily coexist on a Neo Geo MVS cabinet alongside games with samurai warriors slashing swords in one-on-one duels, military grunts blasting everything in sight to smithereens, and brawny ballplayers swinging for the fences. And while it’s likely only a tiny slice of the total Black Ops-playing fanbase would ever consider playing Magical Drop V, I believe when it comes to the skill and dexterity needed to succeed, it is a game that is every bit as rigorous and demanding as a top-tier Black Ops session, if not more so!

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