Gamesugar

October 6, 2011

Review Crow vs. Tetris Axis

Filed under: Editorial Rants — Tags: , , , , — Review Crow @ 7:18 pm

Review Crow versus Tetris Axis
Caw caw, c-caw caw caw, caaaw! Caw ca-caw, caw caw caw caaaaaaw; c-caw caaaw! Caw, Caw caaaaw caw c-caw – caw c-caw caw caaaaaw!

[Review Crow would like to start off by mentioning shiny things – bottle caps, dew worms, keys, nickels, dimes, quarters, toonies, and loonies. Review Crow feels it is important that you know these things are shiny, and that shiny things are of interest to him, because he has to report that Tetris Axis is not such a shiny thing.]

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December 27, 2010

Lost in Shadow’s In-Store Demo

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 12:47 pm

Lost in Shadow Demo
While you’re out and about hunting down boxing days deals, it might be worth noting that Best Buy locations in the United States have teamed with Hudson to offer a playable demo of their Wii title Lost in Shadow before the January 4th release.

The in-store demos run from December 26th – January 8th, and a list of participating locations can be found here.

October 4, 2010

Getting Lost in Shadows, How To

Filed under: Editorial Rants — Tags: , , , , , , , , , — Jamie Love @ 4:44 pm

Lost in Shadow
Detoxing delicious dependencies from my system has made for a melancholic week in Sugarland.

When not otherwise curled into a ball of whimpering insensibility, it seemed an ideal time to get on with the business of gaming. I was a bit desperate for something new on the shelf, a game to fire and order the synapses by nature of an inviting challenge to the still functioning bit of reason left to me.

For their part, Hudson sent out a demo disc for Lost in Shadow, quite a bit early given that the Wii game doesn’t arrive here until January.

The taste that demo disc offers is welcoming enough, with the shadow puppetry premise finding plenty of ways to twist and turn and most importantly, to build. There’s a progressive layering of ideas in the best tradition, continually inviting the player deeper into the shadows of the game’s looming tower.

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July 28, 2010

Lost in Shadow’s Release Date Materializes

Filed under: News Feed — Tags: , , , , — Jamie Love @ 3:40 pm

Lost in Shadow
Hudson’s regionally title confusing shadow game is set for a North American release on January 4, 2011 – rather than any previous aspirations for taking on the Fall 2010 crowd – under the name Lost in Shadow.

Along with the announcement we get a peak at a new feature, Materialization, which sees some snazzy swords added to the mix, as well as the ability for our shadow protagonist to become a “creature of light” in order to manipulate physical objects.

Catch a glimpse for yourself after the break.

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April 1, 2010

Review – Calling

Filed under: Reviews — Tags: , , , , — Jamie Love @ 6:07 pm

Calling
Despite repeated attempts to lighten my workload and appease attention deficit, I’ve never successfully produced a one sentence review. If I had, I believe Hudson’s horror Wii title, Calling would earn “the not-so-bad game that should have been great but was likely going to be so-so and finally ends up dipping more toward terrible with a fleeting few sparks of creativity worth noting.”

After a short and lagging introduction about a website where people can speak with the dead, known as “the Black Page”, Calling drops players into a darkened room with a first person perspective and plenty of space for optimism about the experience to follow. That first-person Wii perspective is the most ideal setup for a horror game to date, the player forced to sit with more attention and focus than usual while aiming the WiiMote, ripe for the attacks of designers suddenly in possession of a more captive audience.

That controller determined position also forces the idea that playing horror is very different from simply watching it, with the player no longer a passive observer of another person’s misfortunes, challenged to push themselves forward even while knowing the game is out to get them as they move ahead.

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