Gamesugar

September 8, 2010

Your Atlus 2-4-1

Filed under: News Feed — Tags: , , , — Jamie Love @ 3:23 pm

Knights in the Nightmare
If you’ve been looking for incentive or reason in showing an interest for the upcoming PSP port/release of Knights in the Nightmare, Atlus is willing to give it a shot by offering another Sting PSP title for free.

Retail and digital launch purchases of Knights in the Nightmare will include a digital download of 2008’s Yggdra Union – not nearly as sweet as Knights’ original swag bag, but it’s the thought the counts I suppose.

You’ve got some time to decide if that’s enough of a reason to buy one of the best DS games of 2009 again on the PSP – Knights doesn’t release until November 9, 2010 – with an MSRP of $29.99.

September 7, 2010

Your Next Dose of Ys

Filed under: News Feed — Tags: , , , , — Jamie Love @ 4:49 pm

Ys: The Oath in Felghana
XSEED Games sent word about their next release in the arrangement with Falcom, with Ys: The Oath in Felghana due for North American PSP release before the end of this year. As with Ys Seven, expect two packages, with a limited edition that includes a soundtrack CD and a 4-inch by 6-inch 2011 desktop calendar featuring artwork from the game – suggested retail pricing puts the regular edition at $29.99 and the limited at $39.99.

It’s a bit hard to top everything they packed into the Ys Seven Limited Edition, but at least your PSP won’t be waiting very long for another dose of the series. Catch the full image of the limited edition here.

Review – Metroid: Other M

Metroid: Other M
In 2004, the original NES release of Metroid joined several titles deemed classic enough to represent that period of gaming through revisits on the GameBoy Advanced, and yet that same year also saw a much more thorough revisit on the handheld with the release of Metroid: Zero Mission. Aside from several tweaks within the game, the release returned to the source of the series to establish cannon at ground zero, setting the tone and direction for all subsequent releases.

The most significant element of that release was the newly added Zero Mission, a mission that showed Samus Aran stripped of her armor and evading space pirates in the instantly iconic zero suit. It was the emergence of a more vulnerable, but still capable Samus, and a defining moment that opened the floodgates for a greater discussion of the role gender plays within the Metroid series, executed with clever subtlety.

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September 4, 2010

Bit.trip Fate

Filed under: News Feed — Tags: , , , , — Jamie Love @ 6:57 pm

Bit.Trip Fate
Duke Nukem only thinks he’s captured all the PAX buzz, but Gaijin Games brings the real deal with the next installment in Commander Video’s saga – a rail shooter with an actual rail, where players use the Nunchuk to control the Commander and the WiiMote to aim and fire.

The Bit.trip site mentions in-game appearances from Super Meat Boy and Mr. Robotube, as well as work from chipmusic artist Minusbaby.

Catch the trailer after the break.

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Catching Up On Bullets

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 12:20 pm

Akai Katana
Cave’s latest dose of upcoming arcade bullethell has been getting some small updates, on top of videos from the location test that are worth another viewing. The stage 1 map of Akai Katana was made viewable while I was dozing off, along with a handful of enemy sprites that may make some long for the good ‘ol days – so check it out.

If you’re looking for something import worthy on a console, you could check out DoDonPachi Resurrection – Cave’s posted a trailer for the game, which releases for Japanese 360’s this November.

September 1, 2010

For A Few Dollars More

Filed under: News Feed — Tags: , , , , — Jamie Love @ 1:16 pm

360 Controller
I once had the opportunity to overhear an peripheral maker chuckling about his belief that if you could convince a gamer that a controller would make them 10% better at Street Fighter, you’d have a sale. The memory came back to me while reading the press release for Microsoft’s newly revealed 360 controller yesterday, launching this November for a retail price of $64.99 USD / $69.99 CDN.

I suppose it was because this new controller’s transforming d-pad is said to offer the “ultimate accuracy and control for both directional as well as sweeping movements,” making it the likely desire of more hardened gamers – myself admittedly included. It also features concave analog sticks, matte silver/gray buttons, and packs-in a play & charge kit, because apparently gamers concerned with the highest level of control must be new to gaming and unquestionably require one.

I really have to give a nod to the way the entire spiel presents an evolution on the existing 360 controller, one which moves gamers into a more tactile and precise future, and not just some sort of overdue address to the shoddy d-pad gamers have been forced to endure since the launch of the 360 – including people buying new 360’s at this very moment.

Obviously if a company were just addressing a problem, some more affordable option for their customers might be in order, so thank goodness that isn’t the case here.

August 31, 2010

Review – Dead Rising 2: Case Zero

Filed under: Reviews — Tags: , , , , — Jamie Love @ 11:58 am

Dead Rising 2: Case Zero
If being a single-parent today is a difficult task, Chuck Greene has a doubly hard time ahead trying to survive the pitfalls of Zombieland with his young daughter Katey in-tow. Complicating matters further is a ticking clock requiring her to receive a dose of a wonder drug called Zombrex every twelve hours – else she would join the ranks of infected clogging the road to Las Vegas. Between her and that medication is that never ending sea of zombies as well as the military, and several more colorful characters stepping out of the horror film genre to make an appearance in Capcom’s alternative take on the zombie gaming genre.

It’s an admittedly crowded genre, which Capcom already holds a large share of but still finds niche space for the Dead Rising series with the slower pace of the Romero zombie, a creature eager for the work since largely falling out of cinema favor with a post 28 Days Later audience. And it’s a bit surprising just how well those relics can flourish in a post Left4Dead gaming space, where opportunities to crowd and overwhelm but also still sneak up on players offers new life.

As with the original, Case Zero is a bit of playing out the survivor fantasy first implanted as a thought by Dawn of the Dead, with a mix of horror brevity and cheese to round out the ride. Case Zero offers a prequel glimpse into the sequel, an introduction to Chuck’s ride toward an infected Vegas with a brief stop over that offers players a taste of items, characters, challenges, and of course the horde. What Case Zero really offers is a breath of relief with evidence that Dead Rising 2’s co-development between Capcom and Blue Castle Games is on track to succeed where other externally developed ventures have failed Capcom recently – so far so good.

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