January 17, 2012

Q&A – Gaijin Games Talks Runner2

QandA Runner2 Gaijin Games
With the BIT.TRIP series wrapped up on WiiWare and recieving a retail release on both the Wii and 3DS last year, Gaijin Games has been working away on Runner2, which intends to extend the familiar feet of Commandervideo to digital release on Xbox LIVE Arcade and the PlayStation Network later this year. As a spiritual extension, or perhaps deviation on BIT.TRIP RUNNER, fans of the series likely have a good idea of what to expect when the game releases. And yet, following updates on the Runner2 blog and wondering what Gaijin might bring to the Xbox 360 and PS3 has left me with plenty to ponder.

Since I like to get my answers straight from the horse’s mouth whenever possible, I took some questions about Runner2 to the nearest horse available, only to find it rather stubbornly silent on the subject. Fortunately, Gaijin’s Alex Neuse happened to be standing next to the horse at the time and generously agreed to help me out.


December 18, 2010

Review – lilt line

Filed under: Reviews — Tags: , , , , , , — Aileen Viray @ 12:20 pm

lilt line
lilt: “to sing or play in a light, tripping, or rhythmic manner.”

Recently released by Gaijin games on WiiWare, lilt line is a game being marketed as “a retro rhythm racing beat ’em up action game with a dubstep flavour,” which bothered when I first started the game.

I took one look at the UI and level design and flashbacks of raver kids tripping on E wearing stunna shades at HARD Summer’s electro festival came to mind, not dubstep. Around here, dubstep is a mellow, mostly downtempo scene, devoid of bright neon colors, and saying “rapid” is almost an oxymoron, so I feel it is an imperfect visual representation of dubstep. The scene is becoming a bit more commercialized as groups like Magnetic Man lead it into the mainstream, perhaps melding perceptions of dubstep into an all-encompassing view of electronic music, but I digress.


December 13, 2010

PSA – lilt line + Other Stuff

lilt line
Just a friendly reminder that Nintendo’s download offerings this week seem pleasantly worth a look.

Different Cloth’s lilt line makes the leap from iPhone to WiiWare, and if rhythm racing with a dubstep soundtrack sounds a bit peculiar, curious gamers should find a demo waiting for them, as well as a trailer here after the break.

Other exciting download developments include the arrival of SNES shooter Darius Twin on the virtual console – because you can never shoot enough robotic aquatic invaders from space – and Little Red Riding Hood’s Zombie BBQ hits DSiWare today as well.


November 16, 2010

Bit.trip Beatdown

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 6:26 pm

Bit.trip Fate
Over the last few days I’ve spent time catching up with the fifth installment in the Bit.Trip series, the shooter that straps Commander Video to a physical rail that rises and falls to create a roller coaster ride through an aptly named game, in the sense that it was inevitable that Gaijin Games would evoke the shooter spirit as a part of this series given it’s role as a fundamental pillar of the medium.

I’ve also spent a ridiculous amount of time fighting with the mechanics of the game, wanting to rip the Commander free of his structural chains to reclaim the mobility of the shooter. Conscious and continual effort became a concern, the focus on minding the heights of the rail behind and ahead of my position while simultaneously gauging the space between the bullets covering the screen for a chance to push ahead without piercing the Commander’s hitbox heart – the visibility of that ticker fading in and out to test my memory.

The game forces a level of concentration that makes me feel lazy, which I probably am, I do in fact spend a lot of time these days wondering how modern gaming so subtlety fed slothful habits that leave me resenting any game that requires me to sit up and pay close attention. Perhaps as a result, my fingers want for the option of taking the long road around a cluster of bullets, but Fate demands finding a path through the mess of small blocks, and I can’t deny that I initially resented the commitment.

Fate still knows how to tickle the shooter sensations, with power-ups that make a player feel like a golden bullet spewing God and boss patterns that require one earn the chance to shoot the core.

Making a long story short, or at least more relevant to the moment, this latest installment kicks my ass with fresh vigor, leaving me thinking less about controls and more about how I deal with rules. That said, there’s still something sticking in my teeth about this game, I’m just utterly clueless as to what exactly that is.

September 4, 2010

Bit.trip Fate

Filed under: News Feed — Tags: , , , , — Jamie Love @ 6:57 pm

Bit.Trip Fate
Duke Nukem only thinks he’s captured all the PAX buzz, but Gaijin Games brings the real deal with the next installment in Commander Video’s saga – a rail shooter with an actual rail, where players use the Nunchuk to control the Commander and the WiiMote to aim and fire.

The Bit.trip site mentions in-game appearances from Super Meat Boy and Mr. Robotube, as well as work from chipmusic artist Minusbaby.

Catch the trailer after the break.


June 15, 2010

Game Night with Giant Robot

Filed under: Features — Tags: , , , , — Aileen Viray @ 9:50 am

Game Night with Giant Robot
Last night Giant Robot held a Pre-E3 event with Gaijin Games and Attract Mode, and our own Aileen Viray managed to sweeten the event and grab some photographs for us [ed]


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