Gamesugar

December 18, 2010

Other N

Filed under: Editorial Rants — Tags: , , , , , , , — Jamie Love @ 2:31 pm

Metroid Other M
Heaping scorn on Other M this year may have become one of those instances where critical analysis is undermined by a perceived wave of venom sweeping away valid points into the faux deep sea known as “haters gotta hate.”

There’s a frequent knee-jerk reaction to that perception, which encourages going against the grain, digging for the deeper importance of a game simply to prove the bastards wrong. Some people do this because human beings are creatures capable of holding different and legitimate opinions, and others do this because standing against the crowd guarantees some level of attention. And rightly so, because if you can sing against the choir to find value where so many others have not, I’ll certainly give your words a read.

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September 7, 2010

Review – Metroid: Other M

Metroid: Other M
In 2004, the original NES release of Metroid joined several titles deemed classic enough to represent that period of gaming through revisits on the GameBoy Advanced, and yet that same year also saw a much more thorough revisit on the handheld with the release of Metroid: Zero Mission. Aside from several tweaks within the game, the release returned to the source of the series to establish cannon at ground zero, setting the tone and direction for all subsequent releases.

The most significant element of that release was the newly added Zero Mission, a mission that showed Samus Aran stripped of her armor and evading space pirates in the instantly iconic zero suit. It was the emergence of a more vulnerable, but still capable Samus, and a defining moment that opened the floodgates for a greater discussion of the role gender plays within the Metroid series, executed with clever subtlety.

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