April 29, 2011

Review – Nin2-Jump

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 2:17 pm

Nin2 Jump
Between the release of bullethell shooters that keep the name Cave warm in the hearts of the gaming faithful, the niche developer’s latest offering tackles the platforming genre and gives players a chance to perform puppet theater for an audience.

NIN-JA finds himself caught up in a classic quest to save a Princess, his striking red scarf always caught on the fixed wind in a world of painted backdrops and paper characters. Animation is largely reserved for the audience occupying the bottom of the screen, ever anxious and vocal while watching the player navigate Cave’s obstacle course.


December 9, 2010

PSA – Both Editions of Muchi Muchi Pork! & Pink Sweets are Region Free

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 12:24 pm

Muchi Muchi Pork and Pink Sweets
The only thing sweeter than Cave putting two shooters on one 360 disc was the recent revelation that the February release would also be region free. Since then I’ve received a few emails from readers wanting to confirm that this applied to both the regular and limited edition of the release.

As the title of this post subtlety suggests, Cave confirmed that regardless of which edition grabs your fancy, both are region free for your importing needs –

Yes, both versions will be region free. The reason they are asking is because Espgaluda II’s LE was region-locked while the SE was region-free. This was due to the decision to go region-free being made last minute, whereas this time we had a lot of feedback to make the Muchi Muchi Pork/Pink Sweets pack region free.

November 26, 2010

Your Recommended Dose of Cave

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 12:40 pm

Muchi Muchi Pork & Pink Sweets
Cave’s released a trailer for one sweet 360 disc that brings together shooters Pink Sweets and Muchi Muchi Pork, set to release on February 24 in Japan with a standard and limited edition – either one sure to satisfy the quota on bullets, eye candy, and pigs.

Fellow Cave enthusiasts can hit the official site here, or catch the trailer after the break.


November 13, 2010

Review – Guwange

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 1:47 pm

Cave’s bullethell blast from the past hit Xbox Live Arcade with all the trimmings this week, plus a few features I wouldn’t have anticipated. Running through modes and stages, I can’t shake the thought that Guwange would make a spectacular Wii title. That isn’t intended to veer completely off topic, but has just been floating around in my brain while tackling the core of this game – controlling two physical objects on screen simultaneously.

Each of the game’s three playable characters is linked to a shikigami, an entity that player’s can summon at their leisure, and also one that each character seeks to free themselves from, the driving bit of narrative beneath the barrage of bullets standing between the player and that goal. At first this can result in several shades of retina overload, keeping track of two objects on-screen while Cave’s fine sprites vanish beneath the chaos of color changing bullets and loose change, until survival seems like sheer luck while pushing the analog sticks of the 360 controller in all directions. But a one size fits all difficulty setting, generous screen display and co-op options, as well as three modes to suit all possible tastes should help the uninitiated quickly discover an elegance at work that speaks to Cave’s well earned legacy as shooter royalty.


September 4, 2010

Catching Up On Bullets

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 12:20 pm

Akai Katana
Cave’s latest dose of upcoming arcade bullethell has been getting some small updates, on top of videos from the location test that are worth another viewing. The stage 1 map of Akai Katana was made viewable while I was dozing off, along with a handful of enemy sprites that may make some long for the good ‘ol days – so check it out.

If you’re looking for something import worthy on a console, you could check out DoDonPachi Resurrection – Cave’s posted a trailer for the game, which releases for Japanese 360’s this November.

January 28, 2010

Q&A – Aksys Talks Deathsmiles

Filed under: Features — Tags: , , , , , , — Jamie Love @ 7:49 pm

Having previously established that I have zero objectivity and nothing but enthusiastic gibberish to share about Deathsmiles finally coming to North American 360 owners, it seemed like the only thing left to do was jump up and down on Aksys’ desk about the announcement.

For the sake of dignity I squeezed a few questions in along the way, which Aksys Games’ PR Specialist Cherie Baker was good enough to answer – while leaving me with a cliffhanger to wonder about.

Catch it all after the break.


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