Gamesugar

October 9, 2010

Review – Halo: Reach

Filed under: Reviews — Tags: , , , , , , , , , , , , , , — Brad Johnson @ 8:44 am


It’s 2010 now, and at this stage in the videogame universe reviewing a Halo game seems largely unnecessary. You’ve played it. You know what it is. You know if you’re prepared to spend your sixty-dollars for it. Still, there are some things about Reach that deserve to be said, so we’re going to say them, regardless of the fact that you already bought the game on launch day.

When I reviewed StarCraft II I wrote that a level of perfection in the gameplay design allowed the original StarCraft to endure, without sequels, far longer than any game has a right to. The Halo franchise is characterized by a similar condition with opposite results; in this case, a string of fundamentally similar sequels have been produced, capitalizing on the natural strength of the core gameplay mechanic.

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October 7, 2010

It’s Nearly Vanquish Time – Smoke ’em if You Got ’em

Vanquish
Sony held their annual Holiday preview event in Toronto this week, spreading this year’s wishlist for the PlayStation set around the Sony Centre for the Performing Arts. A few titles that won’t be making it to shelves before 2011 were in attendance, such as Killzone 3 and LittleBigPlanet2, but the primary focus was on releases vying for your wallet before the end of 2010.

A quick tour around the building managed to reunite me with Vanquish, which meant a glimpse at a stage not available in the earlier released demo, which in turn gave me something new to think about regarding the game before it hits shelves on October 19th.

Soaking up the greenery this particular stage offered, I’m still pretty impressed by just how much seems to be going on within the game at any given moment, which makes AR mode something increasingly significant despite my initial doubts.

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The View From Reach

Filed under: Editorial Rants — Tags: , , , , , , , , — Jamie Love @ 5:38 pm

Halo Reach
There’s a fiendish grin on my best girl’s lips, which slips into a smile nearly every time her battle rifle smacks across the face of an Elite.

In the futile rush to push back the Covenant invasion, there were plenty of times we lost track of one another, separating in the rush for cover, but often reunited by familiar Halo bottlenecks that never seem to leave enough ammo lying around when Hunters block the road ahead.

Greener pastures are open spaces where I can rush out to face the horde, pushing them back just as she circles around to catch them from behind with that crack of the rifle that makes her smile so.

Playing Reach constitutes her first steps in a Spartan’s boots, and a very long war seems fresher through her eyes. It gets a little easier to remember the first time I tried Combat Evolved, playing with a friend until my eyes burned from the purple of the Covenant fleet and the fact that the sun was sneaking up and cutting through the windows to glare against the warm glow of the television.

It’s so easy sometimes to treat anything popular with disdain, that I forgot how much I enjoyed playing through most of the damn campaigns in this series.

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October 4, 2010

Getting Lost in Shadows, How To

Filed under: Editorial Rants — Tags: , , , , , , , , , — Jamie Love @ 4:44 pm

Lost in Shadow
Detoxing delicious dependencies from my system has made for a melancholic week in Sugarland.

When not otherwise curled into a ball of whimpering insensibility, it seemed an ideal time to get on with the business of gaming. I was a bit desperate for something new on the shelf, a game to fire and order the synapses by nature of an inviting challenge to the still functioning bit of reason left to me.

For their part, Hudson sent out a demo disc for Lost in Shadow, quite a bit early given that the Wii game doesn’t arrive here until January.

The taste that demo disc offers is welcoming enough, with the shadow puppetry premise finding plenty of ways to twist and turn and most importantly, to build. There’s a progressive layering of ideas in the best tradition, continually inviting the player deeper into the shadows of the game’s looming tower.

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September 28, 2010

Review – Blade Kitten: Episode One

Review Blade Kitten Episode One
The introductory number in the planned two-part ballad of Kit Ballard wraps up with an obligatory boss confrontation, pitting the feline bounty hunter against a mech suit aided adversary. Both the action and pattern is familiar enough for the platforming set, but the sequence is a significant stab at pulling more of the game’s unique qualities together than the previous stages manage to otherwise muster.

Using the shield to survive the laser assault, jumping to grab the ledges overhead as the platform beneath Kit’s feet is destroyed, and then finally using her blade to pull the mech closer for a quick strike, the play of it brings together many of Kit’s abilities, something very much lacking in the buildup to that moment.

At this point players are then left to wonder where it might improve with another dose on the horizon as episode one comes to an end.

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September 27, 2010

Your Ivy the Kiwi? Contest Winner

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 1:53 pm

Ivy the Kiwi?
Wow, you guys made that ridiculously hard.

First off, I want to thank everyone who entered and took time to add their fake Kiwi factoids, which ranged from ridiculously fantastic to some that I’m almost willing to believe might be true.

Deciding really left us with a narrow margin, but in the end there can be only one this time, and your winner is Shel, who opened our eyes to the horrible not-truth about the Kiwi-fruit actually being a Kiwi egg.

I’ll be getting in touch with you today about your copy of Ivy the Kiwi?, and I will likely never be able to eat a Kiwi fruit again, so thanks for that :/

September 24, 2010

Delicious Culture Candy, or Unlosing Ranger – The First Ten Minutes

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 4:06 pm

Z.H.P. : Unlosing Ranger vs. DarkDeath Evilman
Housewives and children set aside their chores and Government’s watch with bated breath as the battle to determine the fate of the world is broadcast live on television. But for all the fanfare, the fated showdown between Demon General Darkdeath Evilman and the invincible Unlosing Ranger is so one-sided, with the Unlosing Ranger being invincible after all, that many simply carry on with their day, even if it includes running over said Ranger on his way to the fight.

NIS has crammed so many bits of cult love into the first ten minutes of Z.H.P. that, perhaps for the first time ever, I laughed like a lunatic at the play of it all before any actual game even begins. The game finds the means to scream at you before you even press start, warning players that there will only be one fight, but that it will be an epic and long one. From there it grabs at super hero tropes and Power Ranger oddities, 80’s apocalypse anime doom, and quick editing that offers cameo appearances from completely random characters, simply because it can.

This is NIS off their medication, with another PSP game with a very strange name (Z.H.P.: Unlosing Ranger VS Darkdeath Evilman) – though this time it isn’t just a case of being crazy for the sake of it, though that is ever present. There’s fertile ground for the character customization to feed naturally through the parody and knit a sweater of awesome out of the cultural threads on hand.

That the game offers customization options for the “me! me! me!” swarm I often catch myself belonging to, helps invite me into an strategy game with a wealth of customization options – without hammering me over the head at the outset, or in simpler terms, not being nearly so stuffy about it as the genre generally is.

Who doesn’t want to play a hand at customizing the ultimate hero?

As for the game that unfolds beyond the first ten minutes, stay tuned. Or if for some reason you’ve no idea what game I’m talking about, catch up with the trailer after the break.

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