Gamesugar

July 2, 2010

Your Morning Dose Of Ridicolous

Filed under: News Feed — Tags: , , — Jamie Love @ 9:37 am

Sony 3D
Wednesday’s IGN posting with words from Sony’s Shuhei Yoshida offered the net brave new levels of comment fodder on the subject of Sony’s 3D aspirations in comparison to Nintendo’s E3 3D upheaval.

I usually tune Industry nonsense out, but choice bits here included –

“I have hope that they have a broader perspective with 3D,” Yoshida said. “When you listen to what they are saying about the effect of 3D perspective to the games, they are saying the same message we are, but they don’t have to bash some small part of what the other company is doing.”

and;

“I think as an industry we should preach this new perspective, from a very large cinema screen to a small portable, because that helps advancing the games and the game industry,” he said. “We’d like to work together to promote 3D.”

That Nintendo has “bashed” on 3D glasses technology seems questionable, since so many people seem to agree that the glasses are a major drawback. That the comment is blown out of proportion in typical Interwebz style is also a given. Admittedly it is hard to avoid when one company seems to suggest that another is breaking the prime directive and derailing the future.

The quotes have also drawn renewed attention to the uphill battle Sony may be in for in marketing 3D as a major feature of the PlayStation 3, especially if surveys suggesting that nearly 70% of Japanese respondents have no interest in making the upgrade anytime soon.

We can bat the ball back and forth on that for months to come, but what’s really stuck in my back the most is that anyone from Sony could speak such words with a straight face at the exact same time that the company can ascend a stage and market motion controls as if they just invented the one and only “real deal” – or the premise that they are more accurate and responsive than the competition.

Seems typically hypocritical to me and probably not worth the mentioning – after all, if we stopped to point out every silly thing a company representative said, we’d have to build some sort of daily post infrastructure using glib write ups that leave the actual games discussions behind – can you imagine?

July 1, 2010

Your 2010 Elite Status Club Nintendo Reward

Filed under: News Feed — Tags: , , , , — Jamie Love @ 10:28 am

Club Nintendo
From my inbox to your ears comes this year’s reward to those gamers who sacrificed food and clothing to get their fix and feed the Big N, myself included – I hadn’t been paying attention and was surprised at the email.

Anyway, lesson learned – it pays to fill out surveys in the middle of the night because Nintendo’s reward for Platinum Status (600 Coins) this year is a 3.9 by 4.6 inch tribute to Super Mario that I feel will look very awesome in my living room. The choice between this or a calender took exactly 0.01 seconds to make.

Let me know how many of you are expecting one of these in the mail now – now being sometime between today and December that is.

Morning Cuteness: I Need this Okamiden Plush

Filed under: News Feed — Tags: , , , , , — Sam Scott Given @ 9:03 am

Okamiden
You know, there are just some days where you need something to hold to make you feel better, so who’s better then the flaming white wolf God Chibiterasu to keep you company?

Look, I know I may not be the first person you’d expect to go out and buy a plush game character, but I would totally make an exception for this. At close to one and a half feet, there’s a lot of love here, and for cheap too; It will be released in japan later this year for just under $60 USD.

Catch some pictures after the break, or discover more ways to make your wallet thinner over at E-Capcom.

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June 30, 2010

Review – Disgaea Infinite

Filed under: Reviews — Tags: , , , , , , , , — Jamie Love @ 8:23 pm

Disgaea Infinite
It’s fair to say that one never knows what to expect from any new game release, despite the availability of news and early views to encourage plenty of expectations or hesitations. And yet never have I flown so blind into a new title than with NIS America’s new deviation for the Disgaea series.

I was aware of the term “visual novel” prior to pressing start for the first time, and somewhat prepared for a significantly larger portion of narrative authority versus interactive playtime, but I was gleefully ignorant of any real idea toward how it all might unfold across my PSP screen.

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Catching Up With Half-Minute Hero

Filed under: Editorial Rants — Tags: , , , , , , , — Jamie Love @ 1:45 pm

Half-Minute Hero
While perfectly suited to quick traveling bouts of play, it wasn’t hard losing an entire day to Half-Minute Hero when I finally caught up with the 2009 XSEED PSP release last week. The game offers four primary modes of play, allowing it to boast a marketing pitch that unites a shooter, RPG, and RTS on a single UMD, all thematically tied together by the thirty-second hook that makes this release the bat-shit crazy and addictive game it is.

Evil Lord 30 mode sunk its teeth in the deepest, an RTS campaign wherein players partake in a summoning spree while guiding the vainest Evil Lord in existence toward returning the only woman he may love more than himself back to human form after being transformed into a bat.

Each quick stage along the path to victory allows players to summon four monster types and seek out elemental gods to overcome armies while blood crazed techno-rock music breathes heavy in the ears – I want to suggest it’s that heavy sort of breathing you get when more familiar gaming tunes go bar hopping with the Future Sound of London.

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June 29, 2010

Catching Up With What Did I Do to Deserve This, My Lord? 2

What Did I Do To Deserve This, My Lord? 2
On the surface there’s only so much to be said about a game that puts players in the role of a pick-axe. Fortunately there’s plenty stewing beneath the surface here, much like the plot and play of a release that wears that simple guise only to quickly birth a complex Eco-system. Life spreads swiftly through the twisting tunnels players rush to create, seconds before the tropes of the RPG genre ruin the best laid plans of civil engineers with full on trench warfare.

Though NIS America had to drop half of an impressively long title in bringing another dose of dungeon building 101 to the PSP, What Did I Do to Deserve This, My Lord? 2 returns the equal share of love and frustration the original offered to give a definitive disc based release to the series.

The sequel to the mobile ant-farm of evil simulator is something I’ve been playing in small doses over the last month. It’s really the only means I have of tackling a game that offers plenty of elements to engulf the player and drag them deeper down their own tunnels, but with end goals that make frequent breaks from the experience necessary for my sanity.

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Love in the Age of 8-bit

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 12:07 pm

8-bit Girlfriend
Without question, 8-bit Girlfriend is the oddest game I’ve come across while slurping coffee and catching up on emails from the weekend. Released to the 360 marketplace’s indie section on Sunday, the game is based off a web comic I’ve just seen for the first time, which you can check out over here.

Billed as a comedy-dating simulator, players step into the armor of a “retro knight” and from there on in attempt to court four “retro beauties” – picking through responses to dialogue in order to win either the Princess, Elf, Thief, or Item Shop Girl.

Keep in mind this could be the worst investment of 80 MS Pts ever, but it’s definitely unique enough to warrant a mention.

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