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January 6, 2011

Hard Corps: Uprising In February

Filed under: News Feed — Tags: , , , , , , , — Jamie Love @ 12:46 am

Hard Corps Uprising
Late night CES emails from Microsoft catch my eye when they appear to out Konami dates, and so here we are. In an announcement regarding a lineup of titles for an Xbox Live Arcade House Party, Microsoft has ARC System Works’ Hard Corps: Uprising set for release on February 16th.

Additional titles for the five week house party include Beyond Good and Evil HD, Bejeweled Blitz Live, and Torchlight.

January 4, 2011

Keeping Up With Grubbins

Costume Quest Grubbins on Ice
Costume Quest’s DLC retains everything from previous save files, making it easy to put a unicorn costume back on while also trying coveted battle stamps with the new costumes Grubbins on Ice offers. The DLC is an extension of Costume Quest so there isn’t anything new introduced in the gameplay – if you haven’t tried Double Fine’s downloadable trick or treat title as of yet, you may want to catch our original review.

The later PlayStation 3 release found me catching up with Grubbins on Ice during the Holiday break, and the DLC actually takes place during the winter as well. Everett and Lucy have been hypothesizing about the monsters they fought on Halloween night, and begin searching for tangible evidence, all of which leads to Lucy getting kidnapped after stumbling upon a receiver in the snow that opens up a portal – of course Everett, Wren and Reynold are left with no choice but to suit up and save her.

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Your Recommended Dose of Hyperdimension Neptunia

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 3:49 pm

Hyperdimension Neptunia
I’m earnestly not sure whether Idea Factory’s upcoming RPG will be my cup of tea or not, even given the console war tie-in.

But I know plenty of you are interested, and since NIS America offered up quite a bit of character art, it only seems right to share – so catch it below.

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January 3, 2011

PSA – Your Shiny Pokémon Await

Shiny Pokemon
A friendly reminder came our way that Pokémon fans can get a jump on Nintendo’s upcoming Black & White versions via a GameStop offer in the US and Canada starting today, as well as get their hands on some shiny Pokémon.

If you’re in possession of Pokémon Diamond, Pearl, Platinum, HeartGold or SoulSilver versions, there’s a trio of Shiny Pokémon up for grabs by visiting your nearest GameStop with the game and your DS – namely Raikou, Entei, and Suicune – which apparently can later be transferred to Pokémon Black and/or White in order to unlock yet another Pokémon in either of those two games that isn’t available through regular gameplay – Pokémon Zoroark.

The offer starts today and runs through to February 6, 2011 – breaking down as follows;

Shiny Raikou – January 3rd – January 9th, 2011
Shiny Entei – January 17th – January 23rd, 2011
Shiny Suicune – January 31st – February 6th, 2011

Review – Sonic Colors DS

Filed under: Reviews — Tags: , , , , , , , , , — Mister Raroo @ 2:37 pm

Sonic Colors DS Review
Just how does Dr. Robotnik Eggman have so much money at his disposal? You’d think that the repair bills resulting from his many battles with Sonic the Hedgehog over the years would have put him into bankruptcy by now. Yet time and time again the diabolical Eggman somehow comes up with enough revenue to construct armies of robots, elaborate airship fortresses, and, in the case of Sonic Colors, an interplanetary amusement park.

Did Eggman have a lucrative career thanks to his status as a doctor? Is he independently wealthy? Is he shoulder-deep in credit card debt?

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January 2, 2011

Review – Prinny 2: Dawn of Operation Panties, Dood!

Prinny 2 Dawn of Operation Panties Dood
A lone Prinny once again slips on the red hero scarf for the sequel to Nippon Ichi Software’s side-scrolling deviation to the Disgaea universe. As the extended title suggests, and perhaps causes some brief moments of awkwardness at the checkout counter, Prinny 2 tasks players with retrieving a pair of Mistress Etna’s unmentionables by slicing across several 2D stages in order to save the day and avoid facing her demonic wrath.

The original release, Prinny: Can I Really Be the Hero?, remains one of the most difficult action games on the PSP – forged in the dark pits of hell and causing me to spend a few weeks recovering in a mental asylum back in 2009. While this sequel doesn’t buckle in challenging players seeking to perfect their ranking scores, there are a few changes that open the invitation for those who haven’t splurged on robotic fingers just yet. The most immediate addition is an easy mode that allows players to take three hits before dying as well as the opportunity to regain health points, which just to tweak your self esteem are symbolized by diapers – pink baby blocks also appear throughout stages on this setting to make jumps easier and block some enemy attacks.

Remarkably even this setting may leave some stunned at the challenge Prinny 2 smacks down.

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December 28, 2010

Case West Report – For A Few Zombies More

Dead Rising 2 Case West
Dead Rising 2’s Xbox exclusive duet, featuring the gruff talents of Chuck Greene and Frank West in a standalone epilogue to the events of Fortune City, is very much a fan driven affair. And while that earth shattering revelation sinks in and turns your world upside down, allow me a few more sentences to elaborate.

Whereas Case Zero functioned as a prequel, a release that lured players into the layered world of slapstick zombie slaying and reality TV characters that furnish the series, Case West services the expectation that the ride through Fortune City has made a fan of you, which if you have any interest in downloading this addition is a safe bet. But while Case West subsequently works to add to the experience of the retail release, the simplicity of playing to fan anticipation makes for a game that feels several shades lazy, or at the very least, far less interested in impressing the player.

A narrower path of narrative priority certainly contributes to that feeling, and the inability to play as Mr. West in single-player sessions is most certainly more likely to upset fans rather than please, and as the game unfolds it’s hard to ignore the idea that an assumption of fandom leads Capcom to believe that said fans will tolerate glaring shortcomings for another dose of Zombrex.

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