January 28, 2013

Review – The Cave

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 10:35 pm

Review The Cave
A sentient cave awaits those that seek to fulfill their greatest desires, which for the purposes of Ron Gilbert’s collaboration with Double Fine, attracts seven individuals for players to choose from. Actually one of those is two people, so I guess that would be eight, but anyway…

Stirring memories of 1987’s Maniac Mansion, players will assemble a party of three from the cast before embarking into the dark bowels of The Cave. But where that same choice in Maniac Mansion offered the potential for different endings, choosing your party here instead determines the areas players will encounter during their journey.


February 12, 2011

Review – Stacking

stacking review
Stacking is one of those games that could only exist in the current generation of consoles—a labor of love the digital market allows for that, six or seven years ago, would have never seen release. In the vein of LittleBigPlanet, it often feels more like someone’s cute arts and crafts project than it does a videogame, characterized by sharp art and a carefully designed gameworld—however, in this instance the art unfortunately overwhelms the game, leaving the experience ultimately unengaging.

The player controls Charlie Blackmore, the youngest child in a family of chimney sweepers. The game begins as Charlie’s brothers and sisters are drafted as child laborers to pay the family debts; Charlie, too small to be of any use in such endeavors, is left behind, and embarks on a journey to reclaim his lost family. The story is told through silent-film style interludes, and the design here is impressively genuine—though the animation in these films largely consists of dolls shaking (to indicate speech), which becomes tiresome as the game progresses.


January 4, 2011

Keeping Up With Grubbins

Costume Quest Grubbins on Ice
Costume Quest’s DLC retains everything from previous save files, making it easy to put a unicorn costume back on while also trying coveted battle stamps with the new costumes Grubbins on Ice offers. The DLC is an extension of Costume Quest so there isn’t anything new introduced in the gameplay – if you haven’t tried Double Fine’s downloadable trick or treat title as of yet, you may want to catch our original review.

The later PlayStation 3 release found me catching up with Grubbins on Ice during the Holiday break, and the DLC actually takes place during the winter as well. Everett and Lucy have been hypothesizing about the monsters they fought on Halloween night, and begin searching for tangible evidence, all of which leads to Lucy getting kidnapped after stumbling upon a receiver in the snow that opens up a portal – of course Everett, Wren and Reynold are left with no choice but to suit up and save her.


December 8, 2010

More Costume Quest – Grubbins on Ice

Costume Quest Grubbins on Ice
An extended dose of Double Fine’s Costume Quest releases for some, with Grubbins on Ice releasing for Xbox LIVE Arcade today at 400 Pts – sorry PSN fans, you have to wait until December 21 when it releases for $4.99.

While PlayStation owners sharpen their knives over that, the 360 crowd can visit the universe of Repugia, complete with new costumes like the ziplining pirate, eyeball, and Yeti, as well as eight new battle stamps and eighteen new creepy treat cards.

October 26, 2010

Review – Costume Quest

Filed under: Reviews — Tags: , , , , , , , , , , — Jamie Love @ 7:23 pm

Costume Quest
I’m doing my very best to wear out the word nostalgia while writing reviews this month. Mind you, I’m not complaining that so many releases seem to be tapping visuals and controls that take me back to those earliest memories of clutching a controller in my hands – and began the era of my parents trying to wrench them away from it to occasionally get some fresh air.

While Costume Quest wants for the word nostalgia, the digital release hits a different pocket of memories with the childhood recollections of suburban existence. In time for Halloween, the game revolves around that one magical night each year when we stumbled from house to house collecting the candy needed to fuel a power fantasy preceding those offered by videogames, imagining ourselves to be the very characters we tried to mimic beneath an awkward mix of plastic and cardboard.


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