January 2, 2011

Review – Prinny 2: Dawn of Operation Panties, Dood!

Prinny 2 Dawn of Operation Panties Dood
A lone Prinny once again slips on the red hero scarf for the sequel to Nippon Ichi Software’s side-scrolling deviation to the Disgaea universe. As the extended title suggests, and perhaps causes some brief moments of awkwardness at the checkout counter, Prinny 2 tasks players with retrieving a pair of Mistress Etna’s unmentionables by slicing across several 2D stages in order to save the day and avoid facing her demonic wrath.

The original release, Prinny: Can I Really Be the Hero?, remains one of the most difficult action games on the PSP – forged in the dark pits of hell and causing me to spend a few weeks recovering in a mental asylum back in 2009. While this sequel doesn’t buckle in challenging players seeking to perfect their ranking scores, there are a few changes that open the invitation for those who haven’t splurged on robotic fingers just yet. The most immediate addition is an easy mode that allows players to take three hits before dying as well as the opportunity to regain health points, which just to tweak your self esteem are symbolized by diapers – pink baby blocks also appear throughout stages on this setting to make jumps easier and block some enemy attacks.

Remarkably even this setting may leave some stunned at the challenge Prinny 2 smacks down.


January 15, 2010

Catching Up With Disgaea 2: Dark Hero Days

Filed under: Editorial Rants — Tags: , , , , , , — Jamie Love @ 7:13 pm

Disgaea 2 - Dark Hero Days
Many moons ago, or last September, Disgaea 2 made the move over to the PSP, at which time I had every intention of reviewing the game. I remember being in a state I’ll call endless rush review mode, which I wouldn’t recommend not only because it stretches the limits of one’s sanity, but also because it opens a dark dimension where every game can be condensed into a few paragraphs of cohesion and then be done with – not a fun place to be for the writer, the reader, and more importantly for the gamer.

As it turns out that review never came together anyway, mostly because trying to take it all in and sum the experience up with some clever lines made me cry. And though that sounds like a bad thing, it really has been good for me and my relationship with the game.


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