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June 10, 2011

Review – Call of Duty: Black Ops Escalation

Call of Duty Black Ops Escalation
Last week saw the release of Escalation, the second Call of Duty: Black Ops content pack, on the PC. Escalation includes four new multiplayer maps (Hotel, Zoo, Stockpile and Convoy), alongside a new zombie survival mission.

What’s most immediately noticeable is that the new multiplayer maps, thankfully, offer a range of new visual styles—especially refreshing after all the browns and greys of Black Ops proper.

Zoo and Hotel are both distinctly colorful, offbeat maps that serve as decidedly unusual combat grounds. Meanwhile, Convoy takes place on a broken roadway that feels distinctly urban and familiar, while Stockpile features a farming village that’s actually a lot less humble than it seems.

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April 10, 2011

Review – Mass Effect 2: Arrival

Mass Effect 2 Arrival
Last week saw the release of Arrival, the final DLC package for Mass Effect 2, leading into the release of Mass Effect 3 (still intolerably far away, I might add). Arrival sees Commander Shepard infiltrating Batarian space to rescue an Alliance operative with evidence on the imminent Reaper invasion.

As has been the standard for Mass Effect 2 DLC, Arrival attempts to put something of a different spin on the gameplay and add something unique to the package. In this instance, it’s a rudimentary stealth mechanic, where players—if they are careful about choosing their route—can avoid enemy positions and complete the first mission without being detected.

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March 5, 2011

Review – Dead Space 2: Severed

Dead Space 2: Severed
This week saw the release of Severed, the first true DLC (save weapon and items packs) for the Dead Space series. Thus, I will again jump at the opportunity to discuss the merits of annihilating zombies in space, a subject very near and dear to my heart.

Severed features Gabe Weller, one of the protagonists from Dead Space: Extraction. The two-chapter campaign sees Weller battle his way from the government sector of the Sprawl to the psych ward in the civilian sector, in an effort to find his wife and get her off the station. This has the player literally playing the campaign backwards, revisiting many of the areas originally seen while traversing the station in the opposite direction, as Isaac.

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January 4, 2011

Keeping Up With Grubbins

Costume Quest Grubbins on Ice
Costume Quest’s DLC retains everything from previous save files, making it easy to put a unicorn costume back on while also trying coveted battle stamps with the new costumes Grubbins on Ice offers. The DLC is an extension of Costume Quest so there isn’t anything new introduced in the gameplay – if you haven’t tried Double Fine’s downloadable trick or treat title as of yet, you may want to catch our original review.

The later PlayStation 3 release found me catching up with Grubbins on Ice during the Holiday break, and the DLC actually takes place during the winter as well. Everett and Lucy have been hypothesizing about the monsters they fought on Halloween night, and begin searching for tangible evidence, all of which leads to Lucy getting kidnapped after stumbling upon a receiver in the snow that opens up a portal – of course Everett, Wren and Reynold are left with no choice but to suit up and save her.

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December 22, 2010

Lords of Shadow DLC

Filed under: News Feed — Tags: , , , , , , , , , , — Jamie Love @ 3:59 pm

Lords of Shadow
Konami Europe has offered up details on new downloadable content for Castlevania: Lords of Shadow, which involves two installments titled Reverie and Resurrection.

Reverie sends Gabriel back to the castle to destroy evil, while Resurrection picks up from the retail release’s insane ending, which is said to feature a showdown with a notorious enemy as Gabriel meets his destiny.

Both DLC installments are expected to release early next year, the first in February and the second following in April – leaving us waiting only for pricing details, and Konami to issue the announcement for North America.

In lew of those details, I offer you art.

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December 8, 2010

More Costume Quest – Grubbins on Ice

Costume Quest Grubbins on Ice
An extended dose of Double Fine’s Costume Quest releases for some, with Grubbins on Ice releasing for Xbox LIVE Arcade today at 400 Pts – sorry PSN fans, you have to wait until December 21 when it releases for $4.99.

While PlayStation owners sharpen their knives over that, the 360 crowd can visit the universe of Repugia, complete with new costumes like the ziplining pirate, eyeball, and Yeti, as well as eight new battle stamps and eighteen new creepy treat cards.

October 11, 2010

Review – Left 4 Dead 2: The Sacrifice

Filed under: Reviews — Tags: , , , , , , , , , , , , , , — Brad Johnson @ 8:33 pm


This past week saw the release of “The Sacrifice,” Valve’s latest add-on for the Left 4 Dead games. This new campaign serves as a prequel to Valve’s previous DLC, “The Passing” which featured an appearance from the original survivors of Left 4 Dead—one man short. “The Sacrifice” gives players the opportunity to experience the events leading to “The Passing,” and the loss of one of their comrades—and not the kind of loss where you pick him up from a hero closet a few minutes later.

To avoid any confusion, “The Sacrifice” is available for both Left 4 Dead and Left 4 Dead 2—but the package is slightly different. The version for the original L4D includes only the new campaign, “The Sacrifice,” played with the standard enemies and equipment of that game. Alternatively, the L4D2 version includes the new campaign and an updated version of the “No Mercy” campaign from the original game, with both taking advantage of L4D2’s expanded arsenal and enemies. Regardless of which game you play, you’ll be playing these campaigns as the original survivors.

Considering that the release of Left 4 Dead 2 was not universally supported by fans of the original game, the decision to release this add-on for both products was a pretty sound strategy, likely good for business while also appeasing those who were not supportive of the release of L4D2.

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