Gamesugar

September 4, 2010

Catching Up On Bullets

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 12:20 pm

Akai Katana
Cave’s latest dose of upcoming arcade bullethell has been getting some small updates, on top of videos from the location test that are worth another viewing. The stage 1 map of Akai Katana was made viewable while I was dozing off, along with a handful of enemy sprites that may make some long for the good ‘ol days – so check it out.

If you’re looking for something import worthy on a console, you could check out DoDonPachi Resurrection – Cave’s posted a trailer for the game, which releases for Japanese 360’s this November.

September 1, 2010

For A Few Dollars More

Filed under: News Feed — Tags: , , , , — Jamie Love @ 1:16 pm

360 Controller
I once had the opportunity to overhear an peripheral maker chuckling about his belief that if you could convince a gamer that a controller would make them 10% better at Street Fighter, you’d have a sale. The memory came back to me while reading the press release for Microsoft’s newly revealed 360 controller yesterday, launching this November for a retail price of $64.99 USD / $69.99 CDN.

I suppose it was because this new controller’s transforming d-pad is said to offer the “ultimate accuracy and control for both directional as well as sweeping movements,” making it the likely desire of more hardened gamers – myself admittedly included. It also features concave analog sticks, matte silver/gray buttons, and packs-in a play & charge kit, because apparently gamers concerned with the highest level of control must be new to gaming and unquestionably require one.

I really have to give a nod to the way the entire spiel presents an evolution on the existing 360 controller, one which moves gamers into a more tactile and precise future, and not just some sort of overdue address to the shoddy d-pad gamers have been forced to endure since the launch of the 360 – including people buying new 360’s at this very moment.

Obviously if a company were just addressing a problem, some more affordable option for their customers might be in order, so thank goodness that isn’t the case here.

August 30, 2010

Your Xbox LIVE Price Increase

Filed under: News Feed — Tags: , , — Jamie Love @ 1:37 pm

Xbox Live
Reactions to word that LIVE users would be paying a price increase for subscriptions as of November 1, 2010 is already causing an expectantly vehement reaction around the Interwebz – if you need to check a bit of that out for yourself you can pay the Major’s post a visit.

It’s easy to have a kneejerk reaction to the announcement, there’s never a good time to ask gamers for more money – especially when the cost of gaming seems to offer the impression that many could be eventually priced right out of the industry. Coming up with an honest and appropriate cost breakdown of what LIVE offers takes a bit more time and depends entirely on whether individuals derive any use from the features Microsoft feels entitled to more money for providing.

And that’s really what should be emerging out of this news, questions about whether an increasingly wide breadth of features should be turned into packages tailored to different needs and priced accordingly as opposed to the one size fits all plan that has gotten us this far. For instance, if we’re being asked to pay for usage increases Kinect may cause, I might like the option to opt in or out – I don’t expect clarification or price plans of course given that a mass exodus from the service is highly unlikely.

For now you can catch the pricing details as they affect Canada, Mexico, the United States and the United Kingdom after the break, and as always let me know what you think about the news.

(more…)

The View from FanExpo 2010

Filed under: News Feed — Tags: , — Jamie Love @ 12:34 pm

Fan Expo 2010
Yesterday I joined a full-capacity crowd to check out Toronto’s 2010 FanExpo. The volume of attendees was an overwhelming testament to Toronto’s enthusiasm for such events, and a really incredible spectacle – unless you were the Fire Marshall.

The gaming presence was more subtle than I’d expected. Sony’s Move station was more like a coffee sized kiosk, and two other small booths offered some hands on with Halo Reach and Kinect – though I did spot at least one Wii station running Sin and Punishment 2.

So I switched off from gaming for the day and strolled around what quickly became the best part of FanExpo – the artist alley. Those aisles were a sea of visual overload and worth more than what I could fit into a single day but, topping my list of aesthetic treats, you should definitely pay a visit to Hyein Lee, I grabbed two of her prints yesterday and have since agonized over others I left behind.

Other artists to visit include Alana McCarthy, who tapped into my love of both robots and kittens, and the Okami set should check out tiikay over at deviantart for a great dose of Amaterasu prints that I could use more of on my walls.

August 20, 2010

Ys Seven Contest Winners

Filed under: News Feed — Tags: , , , , — Jamie Love @ 12:11 pm

Ys SEVEN Contest Winners
I want to thank everyone who took the time to enter the code giveaway – it’s good to know I’m not alone in longing for a better grade of RPG. I really appreciated the comments everyone left, but of course in the end, there can be only one, er, make that two.

After a big Natal experience like circus spectacle at sugar headquarters this morning, which I totally forgot to tape, I drew two names, belonging to Lloyd and Celeph – so congrats, check your in-boxes for the codes, and let me know how Ys SEVEN does in the faith restoring department when you get a chance.

August 19, 2010

Metroid’s Live-Action Pitch

Filed under: News Feed — Tags: , , , , — Jamie Love @ 8:08 pm

Metroid Other M
The live-action commercial for Metroid: Other M is without a doubt the darkest ad for a Nintendo published title I’ve ever seen – and as far as ads go this hits every note with precision.

I’m lacking a few words at the moment that aren’t me just blathering on here, it’s entirely possible that this ad is better than the game itself. What is certain is that waiting the last few days out to finally know how this all came together is agonizing.

Catch the video after the break.

(more…)

Your Recommended Dose of NeverDead

Filed under: News Feed — Tags: , — Jamie Love @ 3:47 pm

Neverdead
Unlike Humpty Dumpty, the latest video for NeverDead shows how you can put yourself back together again, in this case after getting thrashed by a monster – apparently so you can go get thrashed by a monster all over again.

I’m not going to suggest that this is a great looking game based on screens and art assets so far, or a terribly unique game based on its demon versus bullet dance routine, but it already looks like the kind of third-person title I’ll play the hell out of regardless – that’s my way of saying that even if it’s bad, it glimmers with that special kind of good-bad I happen to think we need more of.

Catch a glimpse after the break.

(more…)

« Newer PostsOlder Posts »

Powered by WordPress