February 20, 2012

Q&A – Remedy Talks Alan Wake’s American Nightmare

Remedy Alan Wakes American Nightmare Interview
Embracing the best of the horror genre, 2010’s Alan Wake left a fair amount of questions lingering after its conclusion, with two subsequent DLC chapters furthering the narrative while still leaving plenty of room for interpretation regarding the fate of the writer in his battle against a malevolent darkness. While the upcoming Xbox LIVE Arcade release, American Nightmare, picks up the threads with Alan and his dark half Mr. Scratch, the events that unfold serve as a spin-off tale rather than a direct continuation of the original release.

In a move that certainly caught me by surprise, American Nightmare builds an arcade mode around the combat mechanics of light and evasion from the 2010 title, offering a survival challenge that hopes to find longevity after players have chewed through the standalone pulp horror story.

With the game releasing this week, I managed to gather a few of my endless questions regarding digital content and American Nightmare’s direction, which Remedy CEO Matias Myllyrinne was good enough to answer.


January 17, 2012

Q&A – Gaijin Games Talks Runner2

QandA Runner2 Gaijin Games
With the BIT.TRIP series wrapped up on WiiWare and recieving a retail release on both the Wii and 3DS last year, Gaijin Games has been working away on Runner2, which intends to extend the familiar feet of Commandervideo to digital release on Xbox LIVE Arcade and the PlayStation Network later this year. As a spiritual extension, or perhaps deviation on BIT.TRIP RUNNER, fans of the series likely have a good idea of what to expect when the game releases. And yet, following updates on the Runner2 blog and wondering what Gaijin might bring to the Xbox 360 and PS3 has left me with plenty to ponder.

Since I like to get my answers straight from the horse’s mouth whenever possible, I took some questions about Runner2 to the nearest horse available, only to find it rather stubbornly silent on the subject. Fortunately, Gaijin’s Alex Neuse happened to be standing next to the horse at the time and generously agreed to help me out.


November 25, 2010

Q&A – Remedy Talks Alan Wake

Filed under: Features — Tags: , , , , , , , , , — Jamie Love @ 1:32 pm

Alan Wake
On my list of most significant games of 2010, it shouldn’t surprise regular readers and sugarfiends if I give a nod to Alan Wake – though even after reviewing the game and two installments of DLC, I still feel as if I haven’t captured the essence of the “why” behind that. Remedy’s work with Wake has left a lingering impression on me, a game I’m certain to remember for many years to come, which increasingly seems like one of the most significant accomplishments a videogame can achieve.

Despite my trouble of always putting exact words to that experience, I did cobble together some questions about the game and specifically about the DLC chapters that followed, which Remedy writer Mikko Rautalahti was good enough to take the time to answer.

Catch it after the break.


November 8, 2010

Q&A – Konami Talks No More Heroes: Heroes’ Paradise

No More Heroes: Heroes Paradise
No More Heroes led a series of unique and alternative experiences offered by the Wii when it released in 2008. The story of Travis Touchdown’s quest to survive the streets of Santa Destroy in order to rise to the top of the United Assassins Association, if only to get the girl, represented a wave of punk sensibility rarely seen in the industry and also exclusive to Nintendo’s console.

Marvelous Entertainment broadened the chance for PlayStation 3 and Xbox 360 owners to share in the bloodletting with the Japanese release of Heroes’ Paradise this year, and many of us have patiently waited to learn which publisher might plan to bring that HD love our way.

Recently it was revealed that Konami would answer the call, announcing a Move supported PlayStation 3 version. Not unlike starving dogs, we hungered for more details.

Luckily for us, both Marvelous and Konami production team’s Tak Fuji have merged forces not only to bring Heroes’ Paradise to North America, but also to answer our most pressing questions – as well as leaving us all with one I know many of you will offer answers to.

Get your Heroes’ Paradise fix after the break.


August 10, 2010

Q&A – Aksys Talks 999

Filed under: Features — Tags: , , , , , , , — Jamie Love @ 8:19 pm

While far from perfect, the infinitely looping adventure of a prinny through the Disgaea universe this year planted the idea in my head that I might enjoy what the visual novel genre has to offer. Mind you, it’s still a mostly foreign concept to me, and prior to NISA’s stab at the genre I would have to fall back on PSP Metal Gear Solid comics as a poor substitution toward an idea of what a graphical text adventure is all about – which doesn’t really help at all.

A far better taste of the genre is coming later this year courtesy of Aksys Games though, with the localization of Chunsoft’s DS title 999 (9 Hours, 9 People, 9 Doors) – in which nine characters work to escape a cruise ship they are trapped aboard, not unlike a horror film, but of course with a tad more reading involved.

Lucky for me and my curiosity that Aksys had time to talk a bit about the title, which you can catch for yourself after the break.


July 21, 2010

Q&A – Krome Studios Talks Blade Kitten

Filed under: Features — Tags: , , , , , , — Jamie Love @ 6:03 pm

Blade Kitten
Krome Studios’ upcoming side-scroller about a pink haired cat-girl weilding a rather large sword hasn’t had to work too hard to stay on my radar this year. Based on an original IP that was first developed as a comic, and name dropping 2D inspirations like Strider are easy paths to the center of my heart, but also only part of the picture on what we should expect.

In June Atari stepped up as publisher, stretching the title’s reach to include PlayStation Network, Xbox Live Arcade and PC download for this Fall, so it seemed like a good time to hit the team up with some of the questions I’ve gathered since first hearing about the game, which Krome Studios’ Co-Founder and Creative Director Steve Stamatiadis was good enough to take the time to answer.


June 9, 2010

Q&A – Skeptical Cat’s Ivy the Kiwi? 101

Filed under: Features — Tags: , , , , , — Skeptical Cat @ 6:41 pm

Ivy the Kiwi
Skeptical Cat feels very ignored with all this E3 business going on around the office. All Skeptical Cat has heard this week is bullets and swords and something about the three d’s of gaming – meanwhile only Skeptical Cat seems to realize that the litter box doesn’t clean itself.

Skeptical Cat isn’t very interested in these things, but was bribed to pitch in with a shiny Natal experience pass to replace his old collar. Skeptical Cat feels that gaming needs to connect with its roots, especially in offering us more games about delicious characters – and maybe more Chu Chu Rocket, Skeptical Cat approves of more games where foolish mice are eaten.

Skeptical Cat feels that Ivy the Kiwi would taste very good, maybe even more so than a Kolibri, but Skeptical Cat feels catching one requires careful planning because Kiwi’s seem tricky.

Skeptical Cat remembered the nice XSEED rep he met when that game about cats inheriting the world came out, and went for a visit to learn more about Kiwis.


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