Gamesugar

December 18, 2010

Nanosuits, etc.

Filed under: News Feed — Tags: , , , , , , , , , — Brad Johnson @ 3:50 pm

Crysis 2
Important warning: if you’re concerned about the welfare of your face, stop now and go do something else. If you feel you may need your face for later, leave your computer and do not return. Gamesugar accepts no responsibility for the possibility that your face may be blown off by the force of the following trailer for Crysis 2.

If there was any doubt that an urban sprawl would offer infinitely more intriguing options for the wielder of the nanosuit than the original jungle, it’s been washed away in a flood of images depicting the player kicking cars, hurling aliens off ledges and bounding across rooftops at super speed. Crysis 2 appears to be shaping up into a defining FPS experience, and if you dare risk the safety of your own face, you can check out the most recent trailer after the break.

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December 17, 2010

More Life Extension for Demon’s Souls

Filed under: News Feed — Tags: , , , , , , , — Jamie Love @ 2:22 pm

Demons Souls
Atlus had previously pledged to keep the lights on for Demon’s Souls’ servers until at least March 2011, and now sends word that they are aiming to keep the online side of the RPG that refuses to die running until the game’s second anniversary – which would put us around October 2011 if you’re keeping score. I do realize many would like the online part of the game to continue forever.

The announcement comes with a reminder that the game is available at greatest hits pricing, and that those in Boletaria can expect a Pure White World Tendency event starting on December 20th and running into the start of the new year.

December 16, 2010

Love Notes – X-Men Arcade

X Men Arcade
Konami’s 1992 side-scrolling beat ’em up is one of the few arcade games I hold a great deal of nostalgic love for. Buy me a coffee sometime and I’ll regall you with stories about loitering near any building that housed the game, from the last of the arcades in my area to the seedy poolhalls that later served as poor but functional substitutes.

Konami was able to turn anything into a beat ’em up back in the day, from the Ninja Turtles to The Simpsons, but only The X-Men had six glorious arcade sticks jutting out of an over sized cabinet that cried out for my quarters – so it’s safe to say that I’m pretty stoked to see the game hit XBLA and PSN this week.

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December 10, 2010

Trailer Park – Journey

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 9:51 am

Journey
Following up on an appearance on Spike TV’s pre-VGA show, thatgamecompany drops the first trailer for Journey, possibly to inspire your morning with some wonder and cause rejoicing in the land of PlayStations.

Catch it after the break and decide for yourself.

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Review – Dead Nation

Filed under: Reviews — Tags: , , , , , , — Brad Johnson @ 8:59 am

Dead Nation
Last week Sony delivered unto us Dead Nation, the latest entry in the increasingly swamped “Kill a crapload of zombies” market. When we talk about the popularity of zombie games (and movies, TV shows, and probably Halloween prosthetics), there’s a joke in there somewhere about a spreading infection, but I’ll save you a groan and not make it.

Dead Nation takes the form of a top-down shoot-‘em-up, as appears to be the pattern for a number of recent small digital releases. You’ll choose a male or female character to fight through the zombie ravaged city in an effort to retrieve the apparently important body of Patient Zero and hopefully formulate a cure. There’s a story to be had here, though the product may have been better off without it. Rarely would I champion the cause for less narrative, but this story is a strange half-measure that seems to exist only to showcase some (admittedly sharp) artwork. Told through brief interludes between missions, it describes the journey of your character through the zombie wasteland in such thin detail that it may as well not bother at all. Your character has lines, but they exist only to tell you what your objective is, not because you’re actually a person with thoughts—and since the objective is always the same (get from point A to point B), this is entirely superfluous.

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December 8, 2010

More Costume Quest – Grubbins on Ice

Costume Quest Grubbins on Ice
An extended dose of Double Fine’s Costume Quest releases for some, with Grubbins on Ice releasing for Xbox LIVE Arcade today at 400 Pts – sorry PSN fans, you have to wait until December 21 when it releases for $4.99.

While PlayStation owners sharpen their knives over that, the 360 crowd can visit the universe of Repugia, complete with new costumes like the ziplining pirate, eyeball, and Yeti, as well as eight new battle stamps and eighteen new creepy treat cards.

December 7, 2010

NeoGeo Station for PlayStation Network

Filed under: News Feed — Tags: , , , , , , , , — Jamie Love @ 9:12 am

NeoGeo
SNK Playmore is all nostalgic about the 20th anniversary of the NeoGeo, and the PlayStation Network has been designated the celebration spot as of December 21, 2010, when NeoGeo Station starts extending the NeoGeo library to the PlayStation Network, with titles releasing for the PS3 at $8.99 and the PSP at $6.99.

Players can expect classic NeoGeo with a touch of the modern in the way of network play over PSN and Ad-Hoc compatibility for PSP.

Ten games will be available for PS3 when Station launches on December 21, with only Fatal Fury and Metal Slug available for PSP that day, though SNK Playmore plans to offer PSP versions of the entire launch list along with more releases during 2011.

The full list for the 21st includes Fatal Fury, Alpha Mission II, The King of Fighters ’94, Samurai Shodown, Baseball Stars Professional, Magician Lord, Metal Slug, League Bowling, Super Sidekicks, and Art of Fighting.

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