Gamesugar

December 13, 2010

PSA – lilt line + Other Stuff

lilt line
Just a friendly reminder that Nintendo’s download offerings this week seem pleasantly worth a look.

Different Cloth’s lilt line makes the leap from iPhone to WiiWare, and if rhythm racing with a dubstep soundtrack sounds a bit peculiar, curious gamers should find a demo waiting for them, as well as a trailer here after the break.

Other exciting download developments include the arrival of SNES shooter Darius Twin on the virtual console – because you can never shoot enough robotic aquatic invaders from space – and Little Red Riding Hood’s Zombie BBQ hits DSiWare today as well.

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December 12, 2010

Review – Sonic Colors

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 2:06 pm

Sonic Colors Wii
Rose tinted retina make the Sega of my youth an experimental laboratory, a torrid love affair of success and failure, never short on wonder by the means in which releases explored the boundaries of evolving genre templates. I’m entirely uncertain whether such pretty words apply here, whether Sonic Team’s latest attempt to put the hedgehog on track has tapped the original spirit of the endeavor, or if the law of averages has inevitably produced a title better than those released since the demise of the Dreamcast.

It’s ever tempting to suggest that the demise of the hardware was responsible for the continual release of the Sonic missteps we’ve suffered with, but that would be the real red nostalgia talking. From the beginning, Sonic has struggled to run outside the lines that structure the platformer, while awkwardly seeking to incorporate elements of that genre even while fighting to escape it – the shift into three dimensions simply made the conflict more visible, and often frustrating.

During a year when Sega seeks to appease fans with a classic revisit of the series’ roots via Sonic The Hedgehog Episode 4, Sonic Colors continues the quest for a solution to that long running problem. It’s as polarizing as ever, but Sonic Colors hits upon the reason we continue playing through a conflicted franchise, reminding us that when Sonic finds his groove, the experience can reach heights worth all the heartache.

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December 9, 2010

Refresh Rate – Crystalis

Filed under: Archives — Tags: , , , , , , — Nathan White @ 5:49 pm

crystalis
It’s funny how growing up with video games can fragment your perception of them in retrospect. I vividly remember my mom picking up a game for me on her way home from work from Acme Video on a regular basis, and hastily grabbing the most visually pleasing box from the shelf devil-may-care, as she always did.

That habit led to my introduction to Crystalis, which I remembered really liking, but when the time came for the game to return to the store it fell away to new anticipation – would the next game to come home be another Crystalis, or merely a Captain Comic?

Crystalis must have left an impression on me, because later in life, being a grown up and able to pick my own games, my thoughts drifted back to that particular weekend, necessitating a trip to my local video game haunt to find out if my memory was playing tricks on me.

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Your Recommended Dose of 3DS Resident Evil

Resident Evil 3DS
Capcom dispatched North American updates on their two 3DS Resident Evil projects, perhaps to spare some of us translation woes over the info coming from Japan this week, or perhaps to make extra sure we all hear that – “hey kids, you can run and shoot and chew gum at the same time in a Resident Evil game!”

It’s probably worth mentioning a few times that this startling ability only appears attached to talk about the Mercenaries 3DS project, which brings back stages from Resident Evil 4 and 5 along with currently listed characters Chris Redfield, Hunk, Krauser and Claire Redfield for some run and gun fun – visit the Japanese site here.

The other and more tradition title, Revelations, has something I don’t see very often associated with a Resident Evil game – concept art, which of course gives a glimpse into another of Chris and Jill’s mutation filled vacations.

Catch it after the break.

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December 8, 2010

Your Wednesday Dose of Zen

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 12:16 pm

fireplacing
I admit to digging that WiiWare now has fireplace gaming, though I don’t know if that counts as gaming? You can alternate between automatic and manual modes though, and switch themes to suit both festive and romantic occasions – finally a legitimate reason to make love by the light of the Wii!*

Catch a whole lot of log burning after the break.

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December 6, 2010

PSA – Fluidity Hits WiiWare

Filed under: News Feed — Tags: , , , , , , , — Jamie Love @ 9:03 am

Fluidity
Curve Studio’s form shifting title releases today for 1,200 points, and anyone curious about the game have no excuse to be left behind since Nintendo has also offered up a demo for the release.

Somewhere between playing as a pool of water that can transform into steam and ice, and tilting the WiiMote to affect events on screen, this feels like a splash of what Sony often hoards with titles like Loco Roco and PixelJunk Shooter – so fingers crossed as usual.

Catch some short video of the game in action after the break.

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December 5, 2010

The Best Game of Never – The Devil’s Robot

Filed under: Features — Tags: , , , , , , , — Brad Johnson @ 8:24 pm


In our continuing mission to explore strange new worlds, seek out new life and—er, no, that’s something else. In our continuing mission to bring you the latest best most amusing video game nonsense, we here at Gamesugar offer you our latest discovery: the best game you never played.

We first discovered the existence of The Devil’s Robot (Check out the cartridge!) in an advertisement in the back of an obscure comic book published in August of 1993. As internet demagogues of some repute, we sent out word that we were seeking a copy of this mysterious artifact, and it was not long before one of our loyal subjects responded. Apparently only distributed for six days in 1993, The Devil’s Robot is an RPG/Action/Platforming/Racer that sees the protagonist, SCIENCEMAN, navigating a post-apocalyptic wasteland, evading the attacks of the Devil’s Robot. The object of the game is to acquire the knowledge and artifacts to finally build SCIENCEMAN’s own terrifying robot construct to destroy the devil.

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