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January 20, 2012

Demo Report – Resident Evil: Revelations

Demo Report Resident Evil Revelations
Waking up in the cabin section of a derelict ocean liner, Jill Valentine expresses a feeling of déjà vu, which I certainly share in as the opening of the Revelations’ demo feels very much like a homecoming, stirring some equally pleasant and terrifying memories. The gloom of ruined rooms is occasionally broken by the shimmer of essential supplies, and also the continual arrival of humanoid biohazards that are largely featureless, save for the spiky limbs slapping out at players before these creatures close in for a more intimate attempt at feasting on Jill’s blood.

Clutching the 3DS and lurching forward through the ship is a very intimate experience, bringing back unnerving sensations and a slower pace of traditional horror the mainline series has largely moved away from in the pursuit of high-grade action. Entering a dining hall where food is rotting on tables and a strange vapor hugs the floor finds me several shades hesitant about the prospect of moving forward any further, and it’s rather terrific being gripped by that feeling of apprehension again.

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December 9, 2010

Your Recommended Dose of 3DS Resident Evil

Resident Evil 3DS
Capcom dispatched North American updates on their two 3DS Resident Evil projects, perhaps to spare some of us translation woes over the info coming from Japan this week, or perhaps to make extra sure we all hear that – “hey kids, you can run and shoot and chew gum at the same time in a Resident Evil game!”

It’s probably worth mentioning a few times that this startling ability only appears attached to talk about the Mercenaries 3DS project, which brings back stages from Resident Evil 4 and 5 along with currently listed characters Chris Redfield, Hunk, Krauser and Claire Redfield for some run and gun fun – visit the Japanese site here.

The other and more tradition title, Revelations, has something I don’t see very often associated with a Resident Evil game – concept art, which of course gives a glimpse into another of Chris and Jill’s mutation filled vacations.

Catch it after the break.

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