Gamesugar

January 20, 2012

Demo Report – Resident Evil: Revelations

Demo Report Resident Evil Revelations
Waking up in the cabin section of a derelict ocean liner, Jill Valentine expresses a feeling of déjà vu, which I certainly share in as the opening of the Revelations’ demo feels very much like a homecoming, stirring some equally pleasant and terrifying memories. The gloom of ruined rooms is occasionally broken by the shimmer of essential supplies, and also the continual arrival of humanoid biohazards that are largely featureless, save for the spiky limbs slapping out at players before these creatures close in for a more intimate attempt at feasting on Jill’s blood.

Clutching the 3DS and lurching forward through the ship is a very intimate experience, bringing back unnerving sensations and a slower pace of traditional horror the mainline series has largely moved away from in the pursuit of high-grade action. Entering a dining hall where food is rotting on tables and a strange vapor hugs the floor finds me several shades hesitant about the prospect of moving forward any further, and it’s rather terrific being gripped by that feeling of apprehension again.

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June 8, 2011

E3 2011 – Eyes On Resident Evil: Operation Raccoon City

Filed under: Features — Tags: , , , , , — Mister Raroo @ 10:09 pm

Resident Evil Operation Raccoon City
Judging by the long line required to play Resident Evil: Operation Raccoon City (I’m going to call it ORC for short), people must really like it. Or maybe they think they’re going to like it before they play it. One person told me he waited two hours to have a turn. When I asked him how it was, he said, “It was pretty good, I guess.” Not quite a glowing endorsement!

And that’s kind of the vibe I got from watching it: It seems pretty good, but not great.

I didn’t want to wait in line to play, so I just took some time to do an extended “eyes on” with the title, watching a number of multiplayer matches. I’m not so hip on the types of games where you run around with guns and kill things, unless they’re totally crazy like Gungrave. Remember Gungrave? The words “Kick Their Ass!” displayed on the screen before every stage. That was awesome, even if the game wasn’t the greatest.

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January 9, 2011

The Resident Evil Factor

Filed under: News Feed — Tags: , , , , , , , — Jamie Love @ 9:31 am

Resident Evil 3DS
I couldn’t help remembering over the weekend that it was pretty well ten years ago that Resident Evil played a major factor in my purchase of a GameCube – zombie exclusivity was a harsh mistress back then.

And even though zombies can be had by the bucketful today, watching Jill Valentine slowly move through the tight corridors of Revelations’ ship at sea brings back plenty of warm memories – the more things change, the more they stay the same I suppose.

Anyway, stir your own memories with an overdose of Resident Evil video from both the 3DS titles and let me know what you think.

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December 9, 2010

Your Recommended Dose of 3DS Resident Evil

Resident Evil 3DS
Capcom dispatched North American updates on their two 3DS Resident Evil projects, perhaps to spare some of us translation woes over the info coming from Japan this week, or perhaps to make extra sure we all hear that – “hey kids, you can run and shoot and chew gum at the same time in a Resident Evil game!”

It’s probably worth mentioning a few times that this startling ability only appears attached to talk about the Mercenaries 3DS project, which brings back stages from Resident Evil 4 and 5 along with currently listed characters Chris Redfield, Hunk, Krauser and Claire Redfield for some run and gun fun – visit the Japanese site here.

The other and more tradition title, Revelations, has something I don’t see very often associated with a Resident Evil game – concept art, which of course gives a glimpse into another of Chris and Jill’s mutation filled vacations.

Catch it after the break.

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June 6, 2010

Resident Evil – The Maniac Mansion Incident

Resident Evil - The Maniac Mansion Incident
From the moment a pack of zombie dogs chase a pixelated S.T.A.R.S. team into Umbrella’s infamous mansion, it’s clear that the merger of two of my favorite game franchises is not only long overdue, but is in fact the greatest thing ever.

MajorNeese’s Youtube channel has been posting the four part series over the past few months, which I have somehow been completely ignorant of. “How have I not seen this?!” is all I have to offer at the moment, and judging from the view count of the videos I’d say I’m not alone, but this will not stand.

You can catch the four part series after the break, and/or pay the videos a visit at Youtube. Whichever you prefer just make sure you don’t miss the greatest mash-up of forever – the chocolate and peanut butter reign is over.

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April 3, 2010

Skeptical Cat Vs. Milla Jovovich

Filed under: News Feed — Tags: , , , — Skeptical Cat @ 8:10 pm

Resident Evil: Afterlife
Skeptical Cat was very skeptical about dictating anymore posts for this website. Some say people who put words on the Interwebz have lots of money, but like Skeptical Cat’s Dad always used to say “Money don’t put mice on the table, mice put mice on the table!”

Then Skeptical Cat heard that this was about a new Resident Evil film and that there would be catnip and decided posting was a noble cause.

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December 13, 2009

Review – Resident Evil: The Darkside Chronicles

Review Resident Evil Darkside Chronicles
For three consecutive nights, my girl and I have loaded our WiiMotes as if they were pistols, complete with nerdy sound effects, and found more multiplayer fun with The Darkside Chronicles than any other game we’ve played together this year. With a guilty weakness for light gun games, but a collection of titles that left plenty to be desired, we initially went into the game with a healthy amount of hesitation.

As stifled as the genre is, given that no amount of fancy words changes the fact that players are simply pointing at the screen and pulling a trigger, this release offers a reminder that there’s a genre to develop a game within, as with any other. And while the mechanics are straight-forward, that doesn’t rule out the possibility of creating a memorable experience, so long as developers accept that challenge rather than trying to shoehorn existing franchises into the setup.

Keep in mind I’ve largely ignored Dead Space Extraction for this very reason, simply because it’s burdened with the perception of providing a quick and easy means of moving the franchise onto the Wii.

When it came to The Darkside Chronicles, I did only expect to play long enough to get my Resident Evil fix. And yet for three nights in a row, we’ve played until our eyes were swollen red and our trigger fingers went from itchy to aching.

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