Gamesugar

April 6, 2010

Catching Up With Lunar: Silver Star Harmony

Filed under: Editorial Rants — Tags: , , , , , , , , — Jamie Love @ 12:55 pm

Lunar: Silver Star Harmony
Lunar sets the stage by opening with a bit of classic RPG drama, pitting archetypal heroes against a formidable evil – the game seemingly beginning where most others would end. The ensuing battle, which players cannot lose, offers a taste of the combat system and some understanding toward the world awaiting an expanded narrative.

And when the heroes have proved victorious, the player discovers that these events are being recounted for two children, Alex and Luna, living in a cozy home on a hill – two characters who quickly emerge as young adults, ready to have the player assume responsibility for them as they set off on their own adventures, greatly inspired by the heroic tales they grew up listening to.

The sequence represents a clever approach to establishing the world of Lunar, putting some ground beneath the player’s feet about where they are starting out from, as well as foreshadowing the challenges that wait ahead. It’s a beautiful way to open a game, offering some instant justification as to why the title has seen so many revisits over the years, revisits that cause the world nostalgia to easily attach itself to this PSP remake.

And while that word fits for anyone familiar with earlier versions, nostalgic leanings don’t keep Silver Star Harmony from proving as competitive and compelling as any other on-the-go RPG in recent memory.

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April 4, 2010

Lazy Sunday – Shooting Gallery

Filed under: Editorial Rants — Tags: , — Jamie Love @ 8:45 am

Shooting Gallery
Seeing as the shmup is the genre I obsessed over the most during my childhood, I still waste a good amount of time thinking about it today. Most recently I’ve been obsessing over the simple diamond design of Star Fox’s Arwing, which while technically not a shmup, does deserve consideration in the halls of classic ship design.

I’m certain there’s something really clever to be said about the evolution of ships within these games, and how each of the truly great releases owes its success to the design of the ship over all other concerns. Within a really good shmup, the ship is the protagonist. And as such, each has something important to say about the games they inhabit, serving as a reflection of the worlds within those games.

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April 3, 2010

Skeptical Cat Vs. Milla Jovovich

Filed under: News Feed — Tags: , , , — Skeptical Cat @ 8:10 pm

Resident Evil: Afterlife
Skeptical Cat was very skeptical about dictating anymore posts for this website. Some say people who put words on the Interwebz have lots of money, but like Skeptical Cat’s Dad always used to say “Money don’t put mice on the table, mice put mice on the table!”

Then Skeptical Cat heard that this was about a new Resident Evil film and that there would be catnip and decided posting was a noble cause.

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April 1, 2010

Review – Calling

Filed under: Reviews — Tags: , , , , — Jamie Love @ 6:07 pm

Calling
Despite repeated attempts to lighten my workload and appease attention deficit, I’ve never successfully produced a one sentence review. If I had, I believe Hudson’s horror Wii title, Calling would earn “the not-so-bad game that should have been great but was likely going to be so-so and finally ends up dipping more toward terrible with a fleeting few sparks of creativity worth noting.”

After a short and lagging introduction about a website where people can speak with the dead, known as “the Black Page”, Calling drops players into a darkened room with a first person perspective and plenty of space for optimism about the experience to follow. That first-person Wii perspective is the most ideal setup for a horror game to date, the player forced to sit with more attention and focus than usual while aiming the WiiMote, ripe for the attacks of designers suddenly in possession of a more captive audience.

That controller determined position also forces the idea that playing horror is very different from simply watching it, with the player no longer a passive observer of another person’s misfortunes, challenged to push themselves forward even while knowing the game is out to get them as they move ahead.

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Skeptical Cat’s April 1st Roundup

Filed under: News Feed — Tags: , — Skeptical Cat @ 12:27 pm

April Fool's Day
When Skeptical Cat woke to check his email and learned about Gmail’s vowel shortage, he decided to go back to bed and play videogames all day. But Skeptical Cat does want to give a paw to a few of his favorite stories from the day.

Skeptical Cat declares Ecco: Water Wars 2 the greatest expansion of a Sega franchise since Sonic R.

Skeptical Cat is pleased and purring to see that a year’s worth of work and excessive amounts of cash have resulted in the most stunning and stylish version of 4ColorRebellion to date.

Skeptical Cat believes that Koticku is actually a really smart investment over Activision’s previous strategy of buying Editor’s from smaller sites all year round.

Skeptical Cat is surprised that Aksys Games would try to announce actual news today, but still thinks $49.99 for an LE Deathsmiles set is sweet – though he still wants an arcade stick.

Skeptical Cat feels that Alan Wake Wars is funny in theory…

Skeptical Cat would pay to see IGN’s Halo movie, but would still not read IGN for free.

Skeptical Cat would pay much more to see onemoreuser’s Law Abiding Engineer.

Skeptical Cat thanks Google’s latest translator for making this post possible.

March 30, 2010

Farewell My Love, and Tomorrow We Shall Meet Again

Fragile Dreams
When Muramasa released last year, I understood why some criticized the game for not offering more to collect, find, and simply “do” while running through the crafted backdrops Vanillaware paints with a level of detail and skill worthy of history’s artistic masters. I didn’t agree with any of those people, but I grasped the complaints of those that weren’t drawn into the real depth of that living-breathing world just beneath the digital brush strokes of painted splendor those same people saw as the game’s central draw.

When it comes to Fragile, I can already hear a similar chorus not so thoroughly impressed with the way the furnishings of the apocalypse are offered on the Wii. Part of me enjoys a ruined world full of junk to collect and strange personalities to catalog – the world of Fallout does make for good stories from the road.

And yet, Fragile is carving a path that allows me to justifiably use the word unique for once, exploring a neglected aspect attached to the end of civilization – the immense and chilling isolation that leaves stray animals to inherit the earth.

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March 28, 2010

Lazy Sunday – Katsup

Vanquish
It seems I missed a lazy Sunday post or two. I’m half certain that isn’t a very big deal because I don’t know why anyone would read them, but rather than self-loathing over that fact, the absence owes simply to the fact that we’ve happened to be busy with weekend events this month.

Luckily I found time to scowl at a few things while drinking my coffee this morning, and we can now return to our regularly scheduled programming – wherein my first question of the day is “What’s the deal with Vanquish?”

If a picture is worth a thousand words, I’d like to think a screenshot could merit at least half that many – but when it comes to images for Vanquish lately, I’ve tried my best and only come up with seven.

I really, really want to believe that this isn’t a generic “me too cause we can do it better but probably won’t” kinda thing – I’ll be sincerely shocked if that’s what releases in the end, but Platinum, you gotta give me more to work with here.

And yet there are games of more immediate concern.

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