April 6, 2010

Catching Up With Lunar: Silver Star Harmony

Filed under: Editorial Rants — Tags: , , , , , , , , — Jamie Love @ 12:55 pm

Lunar: Silver Star Harmony
Lunar sets the stage by opening with a bit of classic RPG drama, pitting archetypal heroes against a formidable evil – the game seemingly beginning where most others would end. The ensuing battle, which players cannot lose, offers a taste of the combat system and some understanding toward the world awaiting an expanded narrative.

And when the heroes have proved victorious, the player discovers that these events are being recounted for two children, Alex and Luna, living in a cozy home on a hill – two characters who quickly emerge as young adults, ready to have the player assume responsibility for them as they set off on their own adventures, greatly inspired by the heroic tales they grew up listening to.

The sequence represents a clever approach to establishing the world of Lunar, putting some ground beneath the player’s feet about where they are starting out from, as well as foreshadowing the challenges that wait ahead. It’s a beautiful way to open a game, offering some instant justification as to why the title has seen so many revisits over the years, revisits that cause the world nostalgia to easily attach itself to this PSP remake.

And while that word fits for anyone familiar with earlier versions, nostalgic leanings don’t keep Silver Star Harmony from proving as competitive and compelling as any other on-the-go RPG in recent memory.


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