Gamesugar

July 21, 2010

Q&A – Krome Studios Talks Blade Kitten

Filed under: Features — Tags: , , , , , , — Jamie Love @ 6:03 pm

Blade Kitten
Krome Studios’ upcoming side-scroller about a pink haired cat-girl weilding a rather large sword hasn’t had to work too hard to stay on my radar this year. Based on an original IP that was first developed as a comic, and name dropping 2D inspirations like Strider are easy paths to the center of my heart, but also only part of the picture on what we should expect.

In June Atari stepped up as publisher, stretching the title’s reach to include PlayStation Network, Xbox Live Arcade and PC download for this Fall, so it seemed like a good time to hit the team up with some of the questions I’ve gathered since first hearing about the game, which Krome Studios’ Co-Founder and Creative Director Steve Stamatiadis was good enough to take the time to answer.

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Demon’s Souls Gets Life Extension

Filed under: News Feed — Tags: , , , — Jamie Love @ 5:16 pm

Demon's Souls
One of the more interesting emails I received today was a press release announcing Atlus’ continuing support for Demon’s Souls with news that they would extend North American online support through to at least March 2011. A big part of the reason I find this interesting is because I had no idea there was any concern about the game losing that support anytime soon – such thoughts simply never occurred to me.

So it’s good news for veterans and newcomers alike that Atlus will be keeping the lights on, with the world tendency system even shifting to pure white for a couple of weeks in celebration. That’s great news and all, at least until March.

However, considering that the game won’t even be a year old in North America until October 6, I’m not sure I like the state of affairs when we hand out cookies for things we used to take for granted. I’m not trying to be a downer here, I know everything is disposable and the next big game is the priority, the new economy and all that jazz – I’m just saying it feels odd.

Anyway, you tell me, how long should a game based around creating online communities on a major console be supported?

Hey Kids, It’s Trish!

Filed under: News Feed — Tags: , , — Jamie Love @ 12:14 pm

Marvel vs. Capcom 3
Capcom sent an email to remind me that if I were at Comic Con this week I could be playing Marvel vs. Capcom 3, le sigh. However if you happen to be there you can catch the latest build at their booth (#4844).

If like myself you are not there, you can try to make do with some screens of Trish kicking ass in what I’ll have to assume is an Umbrella Facility, unless Doctor Doom is researching the G Virus now.

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I <3 Hibaru Yaju

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 8:18 am

Hibaru Yaju
I’ve been a little put out hearing some pick on Hibaru Yaju’s role in Star Successor, mostly because despite providing plenty of frustrations the sequence has become one of my favorites within the game. If sword fighting inside a reactor core with an anime samurai dream girl who offers you a date is wrong, well I don’t want to be right ever again.

Granted the sequence is strangely placed and timed and one-of-a-kind in the delivery, but isn’t that what makes Treasure so much fun to love?

It really is plenty parts Treasure eccentricity, almost like a pause in the action proper that changes the pacing entirely – I felt more than a bit like the student learning to slow down, relax, and wait for the chance to grab the stone from her hand, or in this case evade at just the right moment and strike. Defeating her tosses you straight into another boss encounter in a game that seems to possess such an incredibly strange and unique rhythm that I might never quite find the right words for what Treasure has done this time around.

If you haven’t played Star Successor yet, shame on you, but I guess you can still check out the fight after the break.

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July 17, 2010

Your Translated Dose of Metroid Developer Talk

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 3:36 pm

Metroid Other M
It’s a glorious Saturday when you discover that someone was good enough to tackle translating and subtitling Nintendo’s Japanese developer feature for Metroid: Other M – so be sure to drop by and thank them.

To be honest, the language barrier didn’t stop me from already watching the two videos several times over with limited comprehension – Metroid footage is universal, kinda like the language of love as far as I’m concerned.

That said, being able to follow along and hear about some of the challenges in developing the latest release in the franchise is not to be missed – so catch it after the break.

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July 16, 2010

Swords & Soldiers Marching To PSN

Filed under: Features — Tags: , , , , , — Jamie Love @ 9:07 pm

Swords & Soldiers
As you may have heard earlier today, Sony Online Entertainment gave word that Ronimo Games’ WiiWare RTS plans to invade the PlayStation Network later this Fall. As part of the move, the game’s unique brand of animated mayhem and civilization conquering strife is getting a bump in the visual department as well as the online features.

Always looking to learn more about HD-ness, I managed to catch up with Ronimo’s Fabian Akker to find out a bit more about the work involved –

“The cool thing is that we had little work on the HD graphics, most of the assets were made in HD and then scaled down for Wii, so it was mostly just exporting the original high res files for PSN.

The visuals in the HD PSN version are really sharp and crisp, it helps the characters a lot. For instance you can now clearly see the skull belt on the viking berserker which was just a yellow blob on the Wii, so especially for our artists it’s great to see all these cool details as they were meant to be seen.”

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The View From Gekkoukan High

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 12:24 pm

Persona 3 Portable
I feel terminally exhausted lately.

In fact, the days seem to go by in a blur now, as if one morning I’m walking to school only catching half a conversation with friends and then suddenly waking to a mid-afternoon lecture on literature – and then before I really know what the context is, school is over for the day and I’m back at the dorm questioning whether I should try to study or crawl back into bed.

I’ve missed tennis practice three times in a row now. I joined the club as soon as the opportunity presented itself, and even though they meet three times a week I constantly seem to get derailed. I always mean to go, but someone or something always seems to need me those days. Just last week I got asked to join Student Council, and like usual I couldn’t bring myself to admit that I was already too busy.

For some reason I can never say no.

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