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August 31, 2010

Review – Dead Rising 2: Case Zero

Filed under: Reviews — Tags: , , , , — Jamie Love @ 11:58 am

Dead Rising 2: Case Zero
If being a single-parent today is a difficult task, Chuck Greene has a doubly hard time ahead trying to survive the pitfalls of Zombieland with his young daughter Katey in-tow. Complicating matters further is a ticking clock requiring her to receive a dose of a wonder drug called Zombrex every twelve hours – else she would join the ranks of infected clogging the road to Las Vegas. Between her and that medication is that never ending sea of zombies as well as the military, and several more colorful characters stepping out of the horror film genre to make an appearance in Capcom’s alternative take on the zombie gaming genre.

It’s an admittedly crowded genre, which Capcom already holds a large share of but still finds niche space for the Dead Rising series with the slower pace of the Romero zombie, a creature eager for the work since largely falling out of cinema favor with a post 28 Days Later audience. And it’s a bit surprising just how well those relics can flourish in a post Left4Dead gaming space, where opportunities to crowd and overwhelm but also still sneak up on players offers new life.

As with the original, Case Zero is a bit of playing out the survivor fantasy first implanted as a thought by Dawn of the Dead, with a mix of horror brevity and cheese to round out the ride. Case Zero offers a prequel glimpse into the sequel, an introduction to Chuck’s ride toward an infected Vegas with a brief stop over that offers players a taste of items, characters, challenges, and of course the horde. What Case Zero really offers is a breath of relief with evidence that Dead Rising 2’s co-development between Capcom and Blue Castle Games is on track to succeed where other externally developed ventures have failed Capcom recently – so far so good.

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August 30, 2010

Your Xbox LIVE Price Increase

Filed under: News Feed — Tags: , , — Jamie Love @ 1:37 pm

Xbox Live
Reactions to word that LIVE users would be paying a price increase for subscriptions as of November 1, 2010 is already causing an expectantly vehement reaction around the Interwebz – if you need to check a bit of that out for yourself you can pay the Major’s post a visit.

It’s easy to have a kneejerk reaction to the announcement, there’s never a good time to ask gamers for more money – especially when the cost of gaming seems to offer the impression that many could be eventually priced right out of the industry. Coming up with an honest and appropriate cost breakdown of what LIVE offers takes a bit more time and depends entirely on whether individuals derive any use from the features Microsoft feels entitled to more money for providing.

And that’s really what should be emerging out of this news, questions about whether an increasingly wide breadth of features should be turned into packages tailored to different needs and priced accordingly as opposed to the one size fits all plan that has gotten us this far. For instance, if we’re being asked to pay for usage increases Kinect may cause, I might like the option to opt in or out – I don’t expect clarification or price plans of course given that a mass exodus from the service is highly unlikely.

For now you can catch the pricing details as they affect Canada, Mexico, the United States and the United Kingdom after the break, and as always let me know what you think about the news.

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The View from FanExpo 2010

Filed under: News Feed — Tags: , — Jamie Love @ 12:34 pm

Fan Expo 2010
Yesterday I joined a full-capacity crowd to check out Toronto’s 2010 FanExpo. The volume of attendees was an overwhelming testament to Toronto’s enthusiasm for such events, and a really incredible spectacle – unless you were the Fire Marshall.

The gaming presence was more subtle than I’d expected. Sony’s Move station was more like a coffee sized kiosk, and two other small booths offered some hands on with Halo Reach and Kinect – though I did spot at least one Wii station running Sin and Punishment 2.

So I switched off from gaming for the day and strolled around what quickly became the best part of FanExpo – the artist alley. Those aisles were a sea of visual overload and worth more than what I could fit into a single day but, topping my list of aesthetic treats, you should definitely pay a visit to Hyein Lee, I grabbed two of her prints yesterday and have since agonized over others I left behind.

Other artists to visit include Alana McCarthy, who tapped into my love of both robots and kittens, and the Okami set should check out tiikay over at deviantart for a great dose of Amaterasu prints that I could use more of on my walls.

August 20, 2010

Ys Seven Contest Winners

Filed under: News Feed — Tags: , , , , — Jamie Love @ 12:11 pm

Ys SEVEN Contest Winners
I want to thank everyone who took the time to enter the code giveaway – it’s good to know I’m not alone in longing for a better grade of RPG. I really appreciated the comments everyone left, but of course in the end, there can be only one, er, make that two.

After a big Natal experience like circus spectacle at sugar headquarters this morning, which I totally forgot to tape, I drew two names, belonging to Lloyd and Celeph – so congrats, check your in-boxes for the codes, and let me know how Ys SEVEN does in the faith restoring department when you get a chance.

August 19, 2010

Metroid’s Live-Action Pitch

Filed under: News Feed — Tags: , , , , — Jamie Love @ 8:08 pm

Metroid Other M
The live-action commercial for Metroid: Other M is without a doubt the darkest ad for a Nintendo published title I’ve ever seen – and as far as ads go this hits every note with precision.

I’m lacking a few words at the moment that aren’t me just blathering on here, it’s entirely possible that this ad is better than the game itself. What is certain is that waiting the last few days out to finally know how this all came together is agonizing.

Catch the video after the break.

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Your Recommended Dose of NeverDead

Filed under: News Feed — Tags: , — Jamie Love @ 3:47 pm

Neverdead
Unlike Humpty Dumpty, the latest video for NeverDead shows how you can put yourself back together again, in this case after getting thrashed by a monster – apparently so you can go get thrashed by a monster all over again.

I’m not going to suggest that this is a great looking game based on screens and art assets so far, or a terribly unique game based on its demon versus bullet dance routine, but it already looks like the kind of third-person title I’ll play the hell out of regardless – that’s my way of saying that even if it’s bad, it glimmers with that special kind of good-bad I happen to think we need more of.

Catch a glimpse after the break.

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Castle Crashers on PSN pre-apocalypse

Filed under: News Feed — Tags: , , — Jamie Love @ 2:15 pm

Castle Crashers
A largely self-explanatory image courtesy of the PlayStation Blog – sans any hint of pricing of course.

I suppose it is possible that the world could end before August 31st and prove me wrong… :/

Anybody out there still been waiting for this?

UPDATE – Pricing came via the comments, sorta – “Price will be right around $15. (maybe $14.99?)”

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