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March 5, 2011

Review – Dead Space 2: Severed

Dead Space 2: Severed
This week saw the release of Severed, the first true DLC (save weapon and items packs) for the Dead Space series. Thus, I will again jump at the opportunity to discuss the merits of annihilating zombies in space, a subject very near and dear to my heart.

Severed features Gabe Weller, one of the protagonists from Dead Space: Extraction. The two-chapter campaign sees Weller battle his way from the government sector of the Sprawl to the psych ward in the civilian sector, in an effort to find his wife and get her off the station. This has the player literally playing the campaign backwards, revisiting many of the areas originally seen while traversing the station in the opposite direction, as Isaac.

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February 28, 2011

Review – Acceleration of Suguri X Edition

Review Acceleration of Sugari X Edition
One of my favorite periods of Sega Dreamcast game releases came after the system’s “death,” when there was a slow but steady trickle of fighting games and shoot-em-ups released in Japan. I was feverish about importing almost all of these games, and my Dreamcast was happily spinning the likes of Ikaruga, Border Down, Psyvariar 2, The King of Fighters 2002, Karous, and Under Defeat. It was like my home was transformed into a neat little Japanese arcade.

Playing Acceleration of Suguri X Edition (let’s just call it Suguri X for short) immediately made me feel like it was 2002 all over again and I had just popped an awesome new game into my Dreamcast. Suguri X is a frantic, bright, and fun one-on-one arena fighter that had me exclaiming “This is so cool!” over and over again until my wife finally told me to be quiet because I was making our dogs bark with my excitement. At first I was afraid my excitement for Suguri X was overinflated, but here we are days later and I’m still giddy about the game – I love it.

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February 16, 2011

Review – Explodemon

Filed under: Reviews — Tags: , , , , , — Brad Johnson @ 6:16 pm

explodemon review
I was perhaps too young to fully appreciate classic platformers like Mega Man during their heyday; I certainly played and enjoyed them, but that was a time when I didn’t have the coordination to excel (or even succeed) at them. For me, the resurgence of these games in the market marks a second opportunity to explore that classic style of game and more fully appreciate those offerings.

Explodemon, like Shadow Complex before it, seeks to revisit that place with a contemporary twist and a unique property. The player controls the eponymous Explodemon, the unstable robot creation of Dr. Light Dr. Nitrous, afflicted in such a way as to spontaneously explode at regular intervals. Sealed away to protect the world, Explodemon is accidentally freed during an alien invasion, and sets out to defeat the invaders in the way you’d expect from an exploding anime robot: by exploding them.

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February 12, 2011

Review – Stacking

stacking review
Stacking is one of those games that could only exist in the current generation of consoles—a labor of love the digital market allows for that, six or seven years ago, would have never seen release. In the vein of LittleBigPlanet, it often feels more like someone’s cute arts and crafts project than it does a videogame, characterized by sharp art and a carefully designed gameworld—however, in this instance the art unfortunately overwhelms the game, leaving the experience ultimately unengaging.

The player controls Charlie Blackmore, the youngest child in a family of chimney sweepers. The game begins as Charlie’s brothers and sisters are drafted as child laborers to pay the family debts; Charlie, too small to be of any use in such endeavors, is left behind, and embarks on a journey to reclaim his lost family. The story is told through silent-film style interludes, and the design here is impressively genuine—though the animation in these films largely consists of dolls shaking (to indicate speech), which becomes tiresome as the game progresses.

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February 11, 2011

Review – Hard Corps: Uprising

hard corps uprising contra review
The jury may be out on whether an alias allows a rose to ditch its sickly scent, but I can confirm that Konami’s anime-styled breakaway from the Contra brand doesn’t sacrifice the bullet-points that have come to define the franchise. This uprising begins with heavy guitars and vibrant explosions to paint a scene of idealistic resistance against the forces of old and evil, with characters cut from a familiar cloth of eighties anime memories and mournful war-zones – but Contra’s principles of play are ever present, remixed once again to provide a war opera worthy of the twitching that stirs in fingers left unsatisfied by many modern releases.

The lush palette softens the traditionally gritty edges of Contra’s battlefield, but a merciless spirit wears the pop-shifted aesthetic, and veterans can rest assured that Hard Corps: Uprising is fucking metal.

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February 4, 2011

Review – Dead Space 2

Filed under: Reviews — Tags: , , , , , , , , , , , — Brad Johnson @ 3:38 pm

Dead Space 2
Sometimes the front page is swallowed up by an array of posts about Japanese videogames, and that’s how you, the reader, can know that I will appear and offer relief by instead discussing a game that involves science, shooting, and outer space. Thus, we will now discuss Dead Space 2.

Visceral Games’ sequel opens three years after the end of Dead Space; Isaac Clarke is confined to a mental institution where the necromorphs have mysteriously returned. The opening sequence here is meticulously designed both as tutorial and introduction; Isaac is left to stumble through the halls, bound in a straight-jacket, frantically evading monsters and trying to get to safety. The sequence introduces the player to each of the Dead Space conventions as Isaac scavenges his key tools from machinery throughout the hospital, including a new plasma cutter cobbled together from a flashlight and surgical laser.

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Review – LittleBigPlanet 2

Filed under: Reviews — Tags: , , , , , , , , — Brad Johnson @ 9:09 am

LittlebigPlanet 2
With the release of LittleBigPlanet 2, one might fairly ask precisely why a sequel was necessary—considering that the selling point of the original game was an infinitely expanding game world of community created maps and game-types. It delivered, with inventive creators forging a massive library of fantastic games. The sequel, however, builds impressively on the possibilities of the original entry, and brings critical new tools that expand what’s possible, with palpable results.

One could probably argue that the raw, base amusement of the campaign is designed primarily to tease players with what those game assets can be leveraged to create. However, there’s an element of charm and adventure that elevates what could have simply been a tech demo to perhaps the ultimate example of the party game. In that respect, the ideal environment is to play with friends in the same room, though online co-op is also a workable solution. Playing alone, however, noticeably diminishes the experience—it’s always more fun to laugh out loud in a group than it is sitting alone in your basement.

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