Update 04/04/11: A patch has now been released, aiming to resolve many of the issues described here. Patch notes can be found here. Original post follows:
I’ve been playing Crysis 2 for the past week, and while normally this is about the time you’d be reading my unrelenting logic assault in the form of a review, it’s going to be a while longer before that occurs.
Crysis 2 has had an unhappy launch on the PC, with both the multiplayer and singleplayer components plagued by an entire menagerie of bugs, ranging from the annoying to the nigh-gamebreaking species. While this could fairly be grounds for a resoundingly negative review, I am not entirely comfortable committing such to print at this time, with the knowledge that the digital age affords developers the ability to promptly right such wrongs for all players.
Flaws remain flaws, and should be considered—hence this writing—but I would prefer not to write a review that could, in a week’s time, no longer represent the product. Therefore, I will allow some time to pass in the hopes that a patch will be distributed and the game can be properly reviewed.
In the meantime, however, I would be remiss not to advise players on the matter of the game as it currently exists. As I implied previously, I am playing Crysis 2 on the PC, and thus some or all of the bugs I describe here may not exist on the console versions; I urge players to do their research before making their purchasing decisions.
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