With the release of LittleBigPlanet 2, one might fairly ask precisely why a sequel was necessary—considering that the selling point of the original game was an infinitely expanding game world of community created maps and game-types. It delivered, with inventive creators forging a massive library of fantastic games. The sequel, however, builds impressively on the possibilities of the original entry, and brings critical new tools that expand what’s possible, with palpable results.
One could probably argue that the raw, base amusement of the campaign is designed primarily to tease players with what those game assets can be leveraged to create. However, there’s an element of charm and adventure that elevates what could have simply been a tech demo to perhaps the ultimate example of the party game. In that respect, the ideal environment is to play with friends in the same room, though online co-op is also a workable solution. Playing alone, however, noticeably diminishes the experience—it’s always more fun to laugh out loud in a group than it is sitting alone in your basement.