March 5, 2011

Review – Dead Space 2: Severed

Dead Space 2: Severed
This week saw the release of Severed, the first true DLC (save weapon and items packs) for the Dead Space series. Thus, I will again jump at the opportunity to discuss the merits of annihilating zombies in space, a subject very near and dear to my heart.

Severed features Gabe Weller, one of the protagonists from Dead Space: Extraction. The two-chapter campaign sees Weller battle his way from the government sector of the Sprawl to the psych ward in the civilian sector, in an effort to find his wife and get her off the station. This has the player literally playing the campaign backwards, revisiting many of the areas originally seen while traversing the station in the opposite direction, as Isaac.


February 4, 2011

Review – Dead Space 2

Filed under: Reviews — Tags: , , , , , , , , , , , — Brad Johnson @ 3:38 pm

Dead Space 2
Sometimes the front page is swallowed up by an array of posts about Japanese videogames, and that’s how you, the reader, can know that I will appear and offer relief by instead discussing a game that involves science, shooting, and outer space. Thus, we will now discuss Dead Space 2.

Visceral Games’ sequel opens three years after the end of Dead Space; Isaac Clarke is confined to a mental institution where the necromorphs have mysteriously returned. The opening sequence here is meticulously designed both as tutorial and introduction; Isaac is left to stumble through the halls, bound in a straight-jacket, frantically evading monsters and trying to get to safety. The sequence introduces the player to each of the Dead Space conventions as Isaac scavenges his key tools from machinery throughout the hospital, including a new plasma cutter cobbled together from a flashlight and surgical laser.


December 8, 2010

Dead Space 2 Demo Coming

Dead Space 2 Demo
EA sent word that we’ll be able to get a taste of Isaac Clarke’s trip through The Sprawl before the release on January 25, 2011, with a demo of Dead Space 2 hitting Xbox Live worldwide and the PlayStation Network in North America on December 21, 2010 – European PS3 owners have to wait one more day for a December 22nd release.

Additional word is that said demo offers a walk through the Church of Unitology, so maybe remember to say your prayers before playing, anything with religion involved is apt to be frightening.

June 14, 2010

Dead Space 2: Electric Boogaloo

Filed under: News Feed — Tags: , , , , , , , — Brad Johnson @ 7:12 pm

Footage from EA’s press conference is presently being dispersed throughout the internets, and one of the items to filter out is the impending Dead Space 2. What’s obvious is that Visceral would actually like you to use some of your weapons this time around; whereas in the original game your plasma cutter was the only weapon you ever needed—and often the most efficient, too boot—this footage emphasizes the efficacy of some of your other options. The largely combat-ineffective kinesis module from the first game has been revamped; we can see the player sever a bladed enemy limb with the plasma cutter, snatch it up with kinesis and launch it back for an instant kill, quickly and efficiently.

The demo begins with Isaac in a decorative church, a far cry from the strictly function halls and chambers of the Ishimura, and goes on to feature a fantastic view of the Sprawl, the massive space-based city in which the game takes place. If you had your fill of cramped corridors in the original, Dead Space 2 looks to offer superior variety with the same exceptional design. See for yourself after the break.


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