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December 1, 2010

Review – Disney Epic Mickey

Disney Epic Mickey
The Wasteland is a refuge, a place where forgotten cartoon characters can live on within Junction Point Studios’ heartfelt tribute to the house that Mickey Mouse built. Freed from ownership by Universal Studios, even Oswald the Rabbit can find new purpose in this place, acting as both mascot and ruler for this world, providing shelter for his fellow ‘toons while obsessing over the popularity of Walt’s favorite son.

The sincerity drips from every digital brush stroke, and remarkable seems like a word worth using to describe the amount of attention given to the details. Junction Point has created a living, breathing world for characters few players are likely to readily remember. But the devil in those details is whether this labor of love offers an opportunity and incentive for players to truly immerse themselves in this world, or if this epic undertaking merely offers a lightly pulsing museum, one which assumes that the care of content can counterbalance significant design problems, which Disney Epic Mickey unfortunately offers in spades.

If this quick appraisal leaves you making a sad face beneath your Mouseketeer hat, join the club.

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November 29, 2010

Your Recommended Dose of Cave Story

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 9:01 am

Cave Story
For those gamers eager to hang with the Mimiga on their DSi, Cave Story hits DSiWare today and will set you back 1,000 Pts for the mobility.

For those that have absolutely no idea what I’m talking about, Cave Story is also available in WiiWare demo form today, so if you’ve been living in mystery, there’s absolutely no reason not to get learned on the subject.

November 23, 2010

Review – Donkey Kong Country Returns

Filed under: Reviews — Tags: , , , , , , , , — Jamie Love @ 1:56 pm

Donkey Kong Country Returns
Marathon playtime with a casual audience caused one observer to remark that I was more boy than man despite my age, which possibly owed in some small part to the fact that I’d begun banging my chest after surviving a particularly hellish level.

Two straight days in the jungle have created a time machine, the latest cog in Nintendo’s flux capacitor bringing players back to the age of Super Nintendo, taking advantage of an evolved 2D palette and a long absence that brings characters back with a vibrancy I fantasized about while playing the original titles so many years ago.

Perhaps the key is that the visual seduction inspires the same level of awe now as it did then, so that even if everything new is old again, it’s hard to complain about the result.

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November 18, 2010

Return of the WiiWare Demo

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 12:17 pm

WiiWare Demos
While other companies are offering discounts on digital software during the month of November, Nintendo has opted to treat us to the return of Demos for a selection of WiiWare titles. Starting November 22nd, gamers can sample Bit.Trip Fate, And Yet it Moves, ThruSpace and Jett Rocket, with additional demos being added each Monday and remaining available for “a limited time.”

Admittedly the title selection is nod worthy, but sometimes Nintendo reminds me of that relative that always gets me socks for Christmas. Sure socks are useful, but come on Big N, where’s the love?

Anyway, I’ll be optimistic today and hope that this demo idea catches on, I really believe it has potential.

November 16, 2010

Birthday Wishes – Miyamoto Edition

Filed under: News Feed — Tags: , , — Jamie Love @ 3:44 pm

Miyamoto
Nintendo’s weapon of choice turns 58 today, and considering how many games he’s given us over the years it didn’t seem right to let the day slip away without shouting out a Happy Birthday to Shigeru Miyamoto.

November 15, 2010

Your Monday Dose of Zen

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 9:57 am

Derby Dogs
Aksys Games brings the dog track to WiiWare with Derby Dogs this week, entirely important because it reminded me of the greatest sport ever imagined within a videogame – of course I’m speaking of poison chihuahua racing.

If you’re unfamiliar with the sport, you can catch some video after the break, or consult the nearest available copy of God Hand.

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November 10, 2010

It’s On Like Donkey Kong

It's On Like Donkey Kong
But only if Nintendo says so.

The company filed a request with the U.S. Patent and Trademark Office in order to trademark the phrase, which they word as “in honor” of the approaching release of Donkey Kong Country Returns. At no additional charge the same PR spiel cites the pop-culture nature of the phrase’s use in music, television and film, which I would naively think reason enough toward why Nintendo shouldn’t be able to trademark the phrase.

Keep in mind I ain’t no lawyer or anything, just a dude walking the wasteland of gaming.

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