March 2, 2012

Snake Eater 3D – The Good, The Bad and The Boss

Metal Gear Solid Snake Eater 3D
In deciding which Metal Gear Solid title to port to another platform, Metal Gear Solid 3 stands as the most viable choice. The story of how Big Boss became the world’s greatest soldier serves as the founding narrative for all future events in the series, providing loving bits for fans while creating the most accessible entry point for those not familiar with tactical espionage action – though it helps that the original Metal Gear Solid would require a far greater overhaul to become eligible for such a trip.

Metal Gear Solid 3D sits alongside four other releases of the game – 3 on the PS2 and most recently within the Metal Gear Solid HD collection for the PlayStation 3 and Xbox 360. With that in mind, it seems more sensible to sort out the good and the bad of this latest 3DS version rather than rambling on about one of the most narrative rich releases in gaming and sticking a number to it.

It might also help sort out whether you’re better off spending the equivalent of what the HD collection costs to get your mitts on only one of the titles that release offers, which presents a pretty tall hurdle from the outset.


June 3, 2011

Konami’s Pre-E3 Show

Filed under: Features — Tags: , , , , — Jamie Love @ 1:12 am

Konami E3 Pre-Show
I’ve returned from Konami’s first Pre-E3 showing with a powerful yearning to sleep after a long day, but I’ll instead endeavor to string together some words for you Sugarfiends regarding the event – that’s just the kind of guy I am after all.

Members of Team Sugar attended the Toronto event, which consisted of video announcements simultaneously screened for audiences in several locations around the globe and online, which Konami cited as an effort to reach fans more directly before the more closed nature of E3 commands the thunder next week.


June 23, 2010

Peace Walker – The View from Mother Base

Filed under: Editorial Rants — Tags: , , , , , , , — Jamie Love @ 2:03 pm

Metal Gear Solid - Peace Walker
Even while being bombarded by E3, I was chewing through Peace Walker reasonably quick until hitting the first of the game’s singing robotic superweapons. The massive tank with the unfortunately odd name of Pupa was waiting to attack in the first confrontation within the game that didn’t provide any safe havens for planning strategy or recovery.

Two previous encounters with heavier infantry offered buildings or overturned wreckage for refuge, but this encounter occurs within a large open arena, a bit like a match of Twisted Metal – except that Boss doesn’t have access to a machinegun equipped ice cream truck.


June 15, 2010

Kojima’s Metal Gear Solid-palooza

Metal Gear Solid 3DS
Turns out that Metal Gear Solid 3D Snaker Eater – The Naked Sample for Nintendo 3DS is Hideo Kojima’s third mystery E3 title – which severely surprised the hell out of me for what it’s worth. Oh ZOE, shall I never know your future exploits?

Kojima Productions has added a teaser site for the game with some screenshots that seem to leave many of my fellow editors cursing the amount of devices Metal Gear Solid fans are driven to purchase.

As one of those fans, who is still happily chewing through Peace Walker this week, Metal Gear is one of the very few things you can never have too much of, especially when following Big Boss’ story – though even I wonder if Kojima wants a break yet.


June 14, 2010

Microsoft Had Me At Hideo

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 2:42 pm

Metal Gear Solid : Rising
Microsoft might have opened with an obligatory look at Call of Duty Black Ops, complete with an early exclusivity on DLC arrangement that explains where Activision got more cash to throw E3 parties with this year, but the show didn’t really start until Kojima came on stage – even if he did quickly pass the torch.

The trailer for Metal Gear Solid Rising may not have shown a tonne, but it was more than I expected and had it where it counts – namely in showing me a game that finally lets me slice a sword through everything from vehicles to bricks. And this is an aside to the game’s driving philosophy of Zan Datsu, or “Cut” and “Take” which brings a vampire edge to the title with Raiden slicing characters in two and claiming energy from their glowing innards.

If you haven’t seen it yet, or want to see it again and again, you can join my MGS fan party after the break.


January 6, 2010

Being The Boss – MGS Peace Walker

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 1:55 pm

Metal Gear Solid Peace Walker
I recently took a run through the English demo for Metal Gear Solid Peace Walker – English being the key draw since I’ve already run through the demo released during the Tokyo Game Show a few times. For all the talk of control schemes, the demo offers two – shooter type and action type – which switch camera controls between the directional and face buttons of the PSP to allow for left or right handed controls.

I went with shooter type, not because it necessarily fit my grip better, but because switching the hand responsible for the camera really isn’t that big a deal to me. Negotiating 3D space in any game is a bitch with no ideal solution on the horizon, especially on a handheld and with a game that involves stealth and taking in as much of your surroundings as possible. MGS is a tricky beast to design controls for, but a certain amount of patience makes it workable – though I’m not sure how quick I’ll ever be at it.

Having already played through the obstacle course, and eluded men wearing bright jackets in the jungle, my return visit was entirely about the English translation of the cinematic sequences.


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