June 15, 2010

Kojima’s Metal Gear Solid-palooza

Metal Gear Solid 3DS
Turns out that Metal Gear Solid 3D Snaker Eater – The Naked Sample for Nintendo 3DS is Hideo Kojima’s third mystery E3 title – which severely surprised the hell out of me for what it’s worth. Oh ZOE, shall I never know your future exploits?

Kojima Productions has added a teaser site for the game with some screenshots that seem to leave many of my fellow editors cursing the amount of devices Metal Gear Solid fans are driven to purchase.

As one of those fans, who is still happily chewing through Peace Walker this week, Metal Gear is one of the very few things you can never have too much of, especially when following Big Boss’ story – though even I wonder if Kojima wants a break yet.


June 14, 2010

Microsoft Had Me At Hideo

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 2:42 pm

Metal Gear Solid : Rising
Microsoft might have opened with an obligatory look at Call of Duty Black Ops, complete with an early exclusivity on DLC arrangement that explains where Activision got more cash to throw E3 parties with this year, but the show didn’t really start until Kojima came on stage – even if he did quickly pass the torch.

The trailer for Metal Gear Solid Rising may not have shown a tonne, but it was more than I expected and had it where it counts – namely in showing me a game that finally lets me slice a sword through everything from vehicles to bricks. And this is an aside to the game’s driving philosophy of Zan Datsu, or “Cut” and “Take” which brings a vampire edge to the title with Raiden slicing characters in two and claiming energy from their glowing innards.

If you haven’t seen it yet, or want to see it again and again, you can join my MGS fan party after the break.


January 6, 2010

Being The Boss – MGS Peace Walker

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 1:55 pm

Metal Gear Solid Peace Walker
I recently took a run through the English demo for Metal Gear Solid Peace Walker – English being the key draw since I’ve already run through the demo released during the Tokyo Game Show a few times. For all the talk of control schemes, the demo offers two – shooter type and action type – which switch camera controls between the directional and face buttons of the PSP to allow for left or right handed controls.

I went with shooter type, not because it necessarily fit my grip better, but because switching the hand responsible for the camera really isn’t that big a deal to me. Negotiating 3D space in any game is a bitch with no ideal solution on the horizon, especially on a handheld and with a game that involves stealth and taking in as much of your surroundings as possible. MGS is a tricky beast to design controls for, but a certain amount of patience makes it workable – though I’m not sure how quick I’ll ever be at it.

Having already played through the obstacle course, and eluded men wearing bright jackets in the jungle, my return visit was entirely about the English translation of the cinematic sequences.


Powered by WordPress