Even while being bombarded by E3, I was chewing through Peace Walker reasonably quick until hitting the first of the game’s singing robotic superweapons. The massive tank with the unfortunately odd name of Pupa was waiting to attack in the first confrontation within the game that didn’t provide any safe havens for planning strategy or recovery.
Two previous encounters with heavier infantry offered buildings or overturned wreckage for refuge, but this encounter occurs within a large open arena, a bit like a match of Twisted Metal – except that Boss doesn’t have access to a machinegun equipped ice cream truck.