June 3, 2011

This One Girl

Filed under: News Feed — Tags: , , , — Jamie Love @ 8:49 am

Tomb Raider
Square-Enix unleashes the first trailer for the reboot of Tomb Raider, a filmic affair that sets the atmosphere for a game we’re told will discover humanity within Lara Croft by pushing her to physical and mental limits.

As far as videos go, it’s a slick affair that manages to draw me in like a moth to the flame, crossing fingers and toes that the title appreciates the burden of responsibility, the expectations of the entire proposition at play here.

Catch the trailer below and feel free to offer back a few words of your own.


Konami’s Pre-E3 Show

Filed under: Features — Tags: , , , , — Jamie Love @ 1:12 am

Konami E3 Pre-Show
I’ve returned from Konami’s first Pre-E3 showing with a powerful yearning to sleep after a long day, but I’ll instead endeavor to string together some words for you Sugarfiends regarding the event – that’s just the kind of guy I am after all.

Members of Team Sugar attended the Toronto event, which consisted of video announcements simultaneously screened for audiences in several locations around the globe and online, which Konami cited as an effort to reach fans more directly before the more closed nature of E3 commands the thunder next week.


June 14, 2010

Dead Space 2: Electric Boogaloo

Filed under: News Feed — Tags: , , , , , , , — Brad Johnson @ 7:12 pm

Footage from EA’s press conference is presently being dispersed throughout the internets, and one of the items to filter out is the impending Dead Space 2. What’s obvious is that Visceral would actually like you to use some of your weapons this time around; whereas in the original game your plasma cutter was the only weapon you ever needed—and often the most efficient, too boot—this footage emphasizes the efficacy of some of your other options. The largely combat-ineffective kinesis module from the first game has been revamped; we can see the player sever a bladed enemy limb with the plasma cutter, snatch it up with kinesis and launch it back for an instant kill, quickly and efficiently.

The demo begins with Isaac in a decorative church, a far cry from the strictly function halls and chambers of the Ishimura, and goes on to feature a fantastic view of the Sprawl, the massive space-based city in which the game takes place. If you had your fill of cramped corridors in the original, Dead Space 2 looks to offer superior variety with the same exceptional design. See for yourself after the break.


March 23, 2010

The Post in Which We Speculate About the 3DS

Filed under: Editorial Rants — Tags: , , , , , — Sam Scott Given @ 12:53 pm

On today of all days (obviously to commemorate Ben and Jerry’s free ice cream day), Nintendo decides to slip out a nifty press release about their upcoming successor to the DS, the 3DS. The press release is lacking on a lot of key details, which means we get to speculate as much as we want until they tell us more.

The largest gap of information has to be about the screens. “…on which games can be enjoyed with 3D effects without the need for any special glasses.” 3D? without glasses? Well, there are a handful of routes this could take us. The main method everyone’s mind is jumping to is one recently popularized by the DSiWare game “Rittai Kakushi e AttaKoreda” – which roughly translates into “Hidden 3D image: There it is!”

What this game does is use the forward facing camera in the DSi to look at the face of the person playing (more specifically the light on the face) and tilts the environment in the game to make it appear as if you are looking into a diorama of sorts.


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