Gamesugar

August 20, 2010

Ys Seven Contest Winners

Filed under: News Feed — Tags: , , , , — Jamie Love @ 12:11 pm

Ys SEVEN Contest Winners
I want to thank everyone who took the time to enter the code giveaway – it’s good to know I’m not alone in longing for a better grade of RPG. I really appreciated the comments everyone left, but of course in the end, there can be only one, er, make that two.

After a big Natal experience like circus spectacle at sugar headquarters this morning, which I totally forgot to tape, I drew two names, belonging to Lloyd and Celeph – so congrats, check your in-boxes for the codes, and let me know how Ys SEVEN does in the faith restoring department when you get a chance.

August 19, 2010

Metroid’s Live-Action Pitch

Filed under: News Feed — Tags: , , , , — Jamie Love @ 8:08 pm

Metroid Other M
The live-action commercial for Metroid: Other M is without a doubt the darkest ad for a Nintendo published title I’ve ever seen – and as far as ads go this hits every note with precision.

I’m lacking a few words at the moment that aren’t me just blathering on here, it’s entirely possible that this ad is better than the game itself. What is certain is that waiting the last few days out to finally know how this all came together is agonizing.

Catch the video after the break.

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Your Recommended Dose of NeverDead

Filed under: News Feed — Tags: , — Jamie Love @ 3:47 pm

Neverdead
Unlike Humpty Dumpty, the latest video for NeverDead shows how you can put yourself back together again, in this case after getting thrashed by a monster – apparently so you can go get thrashed by a monster all over again.

I’m not going to suggest that this is a great looking game based on screens and art assets so far, or a terribly unique game based on its demon versus bullet dance routine, but it already looks like the kind of third-person title I’ll play the hell out of regardless – that’s my way of saying that even if it’s bad, it glimmers with that special kind of good-bad I happen to think we need more of.

Catch a glimpse after the break.

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Castle Crashers on PSN pre-apocalypse

Filed under: News Feed — Tags: , , — Jamie Love @ 2:15 pm

Castle Crashers
A largely self-explanatory image courtesy of the PlayStation Blog – sans any hint of pricing of course.

I suppose it is possible that the world could end before August 31st and prove me wrong… :/

Anybody out there still been waiting for this?

UPDATE – Pricing came via the comments, sorta – “Price will be right around $15. (maybe $14.99?)”

Trailer Park – Catherine

Filed under: News Feed — Tags: , , — Jamie Love @ 12:23 pm

Catherine
After a title reveal, scans, and screenshots, a trailer has descended for Atlus’ not-another-Persona game Catherine – though it really comes across as a mature evolution on where Persona 2 was at back in the day.

On the upside, you don’t need to speak Japanese to see that this is the most interesting project Atlus Japan has conjured in quite a long while – whether that helps explain the port-mania is open to debate.

Catch the trailer after the break, poor little lamb.

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Review – StarCraft II: Wings of Liberty

Filed under: Reviews — Tags: , , , , , , — Brad Johnson @ 8:55 am


It’s been twelve years since the release of StarCraft, which is something you’ve probably read a dozen times by now if you’ve been following the coverage of the game around the intertubes. It sounds significant, which is probably why people keep writing it—for many, the realization comes with a wave of nostalgia, recalling the days of dial-up modems, shuddering lag, zergling rushes and a million players who really didn’t know how they should set the latency option.

Then you start to realize it’s hard to get nostalgic about a game you were playing as recently as six months ago.

Yes, StarCraft had legs. Players warred with one another for years before the game began to show its age, and even then many couldn’t pry themselves away. Blizzard diligently rolled out patches, carefully adjusting the game for those faithful who still saw fit to log onto what had become an entirely archaic online gaming platform. It was a level of meticulous perfection in the gameplay mechanic that allowed StarCraft to endure far longer than anyone could have imagined, surviving the shift to 3D and certainly other challenges along the way. It had become ancient by the videogame standard when Blizzard finally dropped the StarCraft II bomb in 2007—but people were still playing.

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August 18, 2010

Of Grasshoppers and Bullets

Filed under: News Feed — Tags: , , — Jamie Love @ 2:37 pm

Sine Mora
News from Gamescom now includes overdue and unforeseen word about Grasshopper Manufacture, specifically a partnership with Digital Reality that will see the co-development of titles, starting with Sine Mora for release on XBLA and PSN – which is being plugged as an “innovative shooter… which mixes traditional side-scrolling gameplay with unique time manipulation mechanics.”

That’s right, apparently I get to write that Grasshopper is working on a side-scrolling shooter. Without assets, all I can offer is the site for Digital Reality, which possibly begs the question, “How did this all come about anyway?”

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