September 4, 2011

Review – Catherine

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 1:20 pm

Review Catherine
A monstrous baby and grotesque sexual mutations of the female form cast ominous and destructive shadows over the nightmares of Vincent Brooks, who finds himself dragged into a dark dream world each night – a nightmare realm where men seem to be punished for the crime of living wasted lives. Aside from the philosophical attachment, the weight of this crime is the way in which Vincent’s indecision and resistance to adulthood cause others to suffer, specifically his long-term girlfriend, Katherine.

Having followed the development of Atlus’ original HD title for some time, I’d anticipated finding plenty to discuss in these manifestations of male fears, seemingly stepping out of the mind of David Cronenberg and so dramatically intent on literally crushing Vincent beneath the weight of their significance – and in that regard I was certainly not disappointed or left wanting for words.

And yet, the truly frightening part of watching Vincent’s fears of a relationship with girlfriend Katherine, and the way that fear feeds a sudden affair when the mysterious and seductive Catherine appears, hits a note so personal, that the academic leanings must give way. The most terrifying element of Catherine is the similarities I’ve drawn between Vincent and myself.


January 28, 2011

Demo Report – Catherine

Filed under: Editorial Rants — Tags: , , , , , , , — Jamie Love @ 5:50 pm

Catherine Demo
Catherine’s recently available Japanese Demo opens with a separate slice of animation, a montage that offers glimpses from iconic cinematic genres, including the biblical, the love story, the monster movie, and the horror film – and then the brief bit of video ends and the game’s protagonist, Vincent, enters the screen to face the first of two tastes from Catherine’s puzzle-block focused agenda. Film genres linger though, every one of those seen in that quick sequence showing some influence within the game proper.

Catherine’s animation builds on the seductive eye-candy of the Persona series, with a color palette and design aesthetic that is visually arresting, but which also shows new signs of maturity – and not simply because of the sexual psychology at the heart of Catherine’s most immediate and deliciously kinky appeal.

Whether through scenes featuring Vincent and girlfriend Katherine talking over tea, or the way a crime scene pulls back into a television report, and then further still to the bar where Vincent and his friends can see that television emitting signals, every shot and transition brings stylish cinematic sensibilities to the screen.

And then there is the playing…


September 15, 2010

Catherine – The View From TGS

Filed under: News Feed — Tags: , , , — Jamie Love @ 1:41 pm

What can I say about a TGS trailer offering another glimpse at Catherine? Clearly Atlus Japan has finally lost its collective mind and been devoured by their long and poorly hidden deviancy, which was overdue, and I’m loving every second of it.

Catch a glimpse for yourself after the break.


August 19, 2010

Trailer Park – Catherine

Filed under: News Feed — Tags: , , — Jamie Love @ 12:23 pm

After a title reveal, scans, and screenshots, a trailer has descended for Atlus’ not-another-Persona game Catherine – though it really comes across as a mature evolution on where Persona 2 was at back in the day.

On the upside, you don’t need to speak Japanese to see that this is the most interesting project Atlus Japan has conjured in quite a long while – whether that helps explain the port-mania is open to debate.

Catch the trailer after the break, poor little lamb.


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